SNK responds to Player Feedback
After playing the unfinished 24 character playable build, some players still felt that the jumps and other gameplay elements such as pushback and jumps in combos were a bit strange. Yasuyuki Oda, producer of KOF XIV explains: “We have balanced KOF XIV aiming to have the best game system possible,…
Responses to #KOFXIV in Osaka, Site News
On Saturday the 4th June, KOFXIV was on demonstration in Sofmap, Osaka. French man Lolo, currently residing in Osaka, was also present. “I was within the first 50 players in the queue. I waited 2h30 to get my go, and I was getting really tired as I had to leave…
The Fight 2016 with Misterio and Will2Pac
Columbia’s Major Event, THE FIGHT, has started! Will2Pac, Misterio, Rockland Kyo and more (shoutouts to Daniel Hiruma too)! The stream has started, we will see Smash, MKX, Capcom Pro Tour and KOF2002, KOF13 and GGXRD! We’ve heard some money matches have been set up! This event lasts 2 days so there’s…
KOFXIV Pre Orders; EU Publisher hints at other titles
Pre-orders for EU: UK Amazon. | Game Germany Italy French one should be here. Interviews, trailers, great art and even a crazy bug video from Dune follow! Interview with Publisher Sony is certainly supporting this game, which is why we saw updates on the PS blog and previews at Sony’s Experience…
What needs to change in #KOFXIV – Global Feedback
Part 2 of a series of reports on the beta, we continue to collect feedback on the 24 and 36 character build of KOF14. You can read part 1 here. Please note these builds were not the finished product, and you’ll read that there were improvements between builds. The core players, the fans,…






