
SNK responds to Player Feedback
After playing the unfinished 24 character playable build, some players still felt that the jumps and other gameplay elements such as pushback and jumps in combos were a bit strange.
Yasuyuki Oda, producer of KOF XIV explains:
“We have balanced KOF XIV aiming to have the best game system possible, also keeping in mind a robust online experience that all players can enjoy.”
SNK had already heard feedback from the first test at the PlayStation Experience event in December, and had been tweaking things through development.
Producer Oda had responded back then by explaining that the jumps were indeed slower than XIII. He told us:
“Keeping in mind XIV is a different game to XIII, I believe that all the gameplay criticisms will get better. XIV is really heating up in Japan! Thank you for your support!”
He went on to say:
“We have balanced KOF XIV ensuring to keep the same high level of gameplay and quality as that of KOF XIII, and are looking forward to players’ reactions!”
After the presentation of SNK’s 24 player ver. build in France (Stunfest) and the USA (Combo Breaker), the Japanese players have recently had the chance to play the improved 36 character ver., where the graphics had been polished and the speeds and jumps tweaked depending on the character. Overall, the response has been very positive so far.
It seems the game is close to going gold (passing approval and being ready to publish) meaning any further changes, if necessary, will be implemented in a patch.
Orochinagi will be on hand to collect all feedback and pass it on.
KOF XIII is a terrible game and plays nothing like KOF. Staple special moves are taken away from characters and normal’s changed for no reason. For example? What the hell happened to kensous normals? Why was Andys command grad taken away and nothing was given to compensate? Tired of people whining about how “hard” 98,97, or 2k2 is. nonsense. KOF XIII has horrid/non existent footies/poking and an over emphasis of HD mode. Putting an over emphasis on a mode from previous years isnt “groundbreaking”. The game is boring and basically all characters play the same.
At any rate, I hope KOF XIV plays more like 97,98 and 2k2 than XIII.
Just give us a superb netcode and we r set!
Here’s the thing I never played XII some loved it some thought it was barebones I do plan on renting and see if I like it, but I really love XIII because the balance and speed felt like SF and it felt like an spiritual sequel to CVS2 with SVC Chaos features and I love the learning curve it delivers to make you explore and understand the mechanisms of the game look at me I’m still learning how to play but it’s the first KOF game I enjoyed.
I am impressed that they are trying to make an better polish at the same time an amazing fun fighter like XIII I really love XIII gameplay and feel and I know KOFXIV is going to be terrifically awesome!
I am a bit frustrated about the way a player throws. It seems like a sort of faulty & animation when normal throws are done (like Kyo’s front throw)!! Will the issue be looked at & taken care of?
I understand and yeah i know alan many gamer just want a fighter they can pick up quickly and that was definitely not KOF13 lol but honestly i like the fact that past KOF and maybe this KOF are hard games to learn in general because it separates them from other FGs and makes them unique but im sure snk has tone down the difficulty in KOF XIV
SNK listen to their fans. Most fans want the traditional style, which is not what the average mainstream player wants. Kof13 is an excellent game when you put lots of work into it, but hard work isn’t why most people play a game lol
I don’t know man, XII was solid. I liked the direction it was going. The Crush Counter system it had was just like SFV. I liked the the art style too except Chibi Athena.
Because KOF13 was an actual KOF game and basically how 2D KOF games are traditionally played
With KOF 12 they took a step back and tried to do it the SF style but that game wasn’t as successful as KOF13
While I’m glad SNK are tilting an ear to player feedback, I’m real tired of the usual complaint of “X game doesn’t play like X,” which is part of the reason games like SFV struggle.
We could argue that sometimes change isnt a good thing but the point is; a game that plays exactly like it’s predecessor, isn’t a sequel.
Ops texto que eu escrevi está com erro de frases que deu problema no navegado agradeço a compreensão de todos
Olá Yasuyuki Oda sou do Brasil estado de Manaus sou muito fã do Kof eu também estava comentando sobre esse pulo ele esta muito lento muitos dos meus amigos que viram esse campeonato do kof14 analisamos que a jogabilidade esta ótima mais o que intrigou mesmo a gente foi esse pulo ele está muito e a maioria pulo alto de mais sem conta com a lentidão do pulo que da até pra punir o adversários quando eles pulo.essa foi a nossa observação desse Kof 14 o jogo está ótimo mais só o pulo que esta muito lento essa é a nossa opinião do grupo cross beta 7 um abraço Yasuyuki Oda ?
#facts, bro.
Very similar to what many players were saying about 13, especially online. I liked 12 too, it was a fresh direction.
Why are trying to make it like XIII? To me, XII was the best despite the lack of characters. It had a system similar to SFV whereas you can crush counter your opponent. XIII was a tight feeling jump-in piece of shit.
Good news.