Combos and Tech #KOFXIV 001

   FGC News ,,   July 23, 2016  No Comments

So in our series of posts which I really don’t have time for lol here comes a round up of announcements for the players.  We got Iori infinites, Kyo swag, input data, Share Play, Mai Stun, safe jumps & Kara Roll.  I’ll pack this all up into a nice app…

5.5 Frames Lag Explained #KOFXIV

   FGC News,kof ,,,   July 21, 2016  1 Comment

Updated with some input buffer info at the end! MikeZ, dat tech head guy from Skullgirls / Lab Zero posted the following lag test results: KOF14 Demo input lag test, Asus monitor, DS4:~5.5 frames of lag at 60fps. Full results:https://t.co/LKTUZtwBUb — Mike Zaimont (@MikeZSez) July 20, 2016 But what does…

#GGXRD PS3 vs PS4 Input Difference? / Poll /Patch update

   FGC News ,,   December 25, 2014  37 Comments

PS new patch arrives 26 Dec with minor delays but aims to improve netplay and player invite functions plus a R code reset.  “Cannot connect” issue in ranked matches will be addressed in future patch. http://www.arcsystemworks.jp/index.cgi?eid=1363     Mise à jour : la réponse de la communauté GG française est qu’elle…

KOF XIII at Arcade Street now lag free!

Did you know that if you buy the arcade update Tekken Tag Tournament Unlimited 2 – the (very expensive) add on becomes defunct if not connected to the Japanese network within 30 days.  GGS!  Namco were contacted but in the time it has taken to do anything (already a month),…

Dundee Attack Updates & TST interview replays

Dundee Attack Janitor reports on the P4U Season up in Dundee   Tournament Standard Time Presented by General Skirmish, featuring ON|BigFool, ON|Gunsmith and Bubblan, talking about KOF in England, Scotland, France and Sweden, upcoming tournaments, transitioning to Persona, reminiscing about the arcades (AGAIN), netcode killing the scene and more, inherent…