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Vice |
TEAM YAGAMI |
General
Summary:
Best Position: Mid Anchor
Best Tools:
Bio:
Misc:
Credits: additional notes from dmmbrage!
Normals
LP “Light Punch”
- Crouch :
- Stand :
- Far :
- Hop :
- Jump : same
Notes
LK “Light Kick”
- Crouch :
- Stand :
- Far :
- Hop :
- Jump : same
Notes
HP “Heavy Punch”
- Crouch :
- Stand :
- Far :
- Hop :
- Jump : same
Notes
HK “Heavy Kick”
- Crouch :
- Stand :
- Far :
- Hop :
- Jump : same
Notes
HPHK “CD Blowback”
- Stand:
- Air:
Notes
NORMAL THROWS
(Close) b / f + HP “Death Blow”
(Close) b / f + HK “Backlash”
Command Normals
? LP “Monstrosity“
- Overhead
Specials
K “Deicide” (EX)
- Hit based grab
- EX version hits opponent in air even when falling
- Opponents can barely respond if you touch them with the tip.
- HK has longer reach
- Now has a limiter to prevent “over” use. Can’t loop, even with the anywhere hit EX version.
- You can input after jump D and it will only come out on hit.
P “Gorefest” (EX)
- Grab
- EX can be combo into obscure in the middle, or overkill at end.
P “Splash” (EX)
1. P “Mayhem” (EX)
- For combo, if you use HK from 6A tip, you can reduce recovery to -4.
2. P “Splash Derivation”
- It hits the opponent who guarded and jumped by mistake.
- You can add damage with super cancel overkill.
Supers & Climax
x2 KK “Negative Gain” [Max]
- Grab
- bigger hurtbox than Gorefest.
- You can use it when you want to get damage from Deicide.
- You can also connect to Obscura, but since you throw away the last stage, damage efficiency is bad.
+ P “Overkill”
- Air grab
- Since it is an unconditional hit, you can use it after dropping the jump with sticky standing A.
- Lv1 version has a short recovery time after hit.
x2 PP “Obscura”
- Air grab
- Can be comboed
- There is invincibility at the start
- The range to grab is wide so it can be used for anti-air.
Best Combos
Optimal x bars
Pole Position
- H
- damage
Mid position
- damage
Anchor
Make the best out of that 5CD hit with vice #kofxiv #kof14 pic.twitter.com/cFW6Efd1qR
— diz @ KOF98UMFE is a splendid game (@diz0603) May 23, 2017
Strategy
Guides
Make sure to read both guides for this nefarious character:
- Primer for beginners by Grimulus
- by Trulyamiracle
Videos
Vice max mode activation safejump after gorefest. Super jump j.C. Hurrah new limit #KOFXIV https://t.co/2liUK28oWB pic.twitter.com/l9PjkMOFZS
— TA | wauhti ? Put Hilda-sama in BBTAG (@SpiidiOnNoita) September 13, 2016
Punish Nak
Im da beeEEeees #birdtofight @olafredland @antinomy001 #PS4share pic.twitter.com/RWuz7hKEp1
— just call me Form (@FormerlyUnknown) September 6, 2016
Vice sweep low profiles lvl1 super, allowing fat punish #KOFXIV https://t.co/2liUK28oWB pic.twitter.com/5bX1EyBxA3
— TA | wauhti ? Put Hilda-sama in BBTAG (@SpiidiOnNoita) September 20, 2016
Tech
This video covers the properties of her moves plus some combos with adjustments in case some properties get patched out:
Vice can convert cd with cd whiff cancel b deicide without going max #PS4sharehttps://t.co/2liUK28oWB pic.twitter.com/UgYhKriFSR
— TA | wauhti ? Put Hilda-sama in BBTAG (@SpiidiOnNoita) August 28, 2016
Notes from dmmbrage
If you try to link cr A ? fwd A there is a gap of 3F –
However, there is no move that can interrupt safely!
cr B -> cr C – fwd A also has a gap of 3F but a combo is possible.
https://twitter.com/nekocristina/status/921852976213438464 range!!
Mai punish https://twitter.com/nekocristina/status/918611316163727360
Super air Grab properties!
https://twitter.com/shibainutakechi/status/908761192306323456