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Angel |
| TEAM Mexico |
General
Last update: Upkicks Loops Extended with dashes
Summary: If you don’t know the mixups / have fast reactions, you’re dead
Best Position: Point Mid Anchor
Best Tools: the UC system
Guide video:
Bio:
Misc: Angel borrows a few moves from wrestling star The Rock: look out for her max mode activation and elbow drop.
Trials:
Normals
LP “Light Punch”
- Crouch : Chain, cancel, same range as crouch LK
- Stand : Ch, Ca
- Far : Stops hops
- Hop : ok
- Jump : same
Notes
LK “Light Kick”
- Crouch :
- Stand : does not hit low
- Far : doesn’t hit crouchers
- Hop : can crossup
- Jump : same
Notes
HP “Heavy Punch”
- Crouch : ch, super cn, juggle
- Stand : not much range but fast
- Far : standard
- Hop : can’t hit from front – is used to crossup
- Jump : same
Notes
HK “Heavy Kick”
- Crouch :
- Stand :
- Far : too slow
- Hop : Good angle for attack
- Jump : same
Notes
HPHK “CD Blowback”
- Stand: ok
- Air: good
Command Normals


- Used for combos
- Used for deeper jump ins
Specials
?

- Teleport
- EX is not invincible!
Notes:
- Teleporting Grab
- EX has startup invincibility
Notes:
The UC System
Make sure you understand this system first!
A handy chart for new Angel players learning her Unchain #kofxiv pic.twitter.com/B6qgxJ14qb
— Tornix — Elaine x Van enjoyer (@RensenSK) September 6, 2016
There are 3 stages, each with a set of moves. Simply put, Angel must use one from each to complete a sequence of attacks.
Unchain: 1.Start > 2.Circle > 3.Finish
When you get comfortable then you can examine how stage 2 contains loops (hence the name “circle”)…
Stage 1: Unchain Start

+ LK “Low“

HK “Heel“



K “Tornado“

P “Blow” -EX

K “Step” -EX
Stage 2: Unchain Circle

P “Upper“

K “Sobat“
-

P “Under Blow“

K “High“

P “Hammer Blow“
(End) Special Unchain Circle
These will interrupt the sequence, just really to dodge, and then you can finish!
- LP+LK “Feint“

LP+LK “Feint” (Forward)

LP+LK “Feint” (Backward)
Stage 3: Finish

x2 LP • Lariat

x2 HP • Straight

x2 K • Rolling

LP • Neck Cutter

HP • Grapple Kick.
Here is a move flowchart to help you navigate your options!
Here ya go. Angel unchain flowchart, with extra text to help certain things make more sense (i hope) pic.twitter.com/5gTKvSRJxW
— Olaf / ??? (@OlafRedland) September 9, 2016
[vc_column_text]
Supers & Climax




- A counter!
- Counters crouching hits too!




- Rush attack super
- Runs half screen


- At half screen will hit crouchers and not actually complete
Best Combos
Upkick Loops by Olaf
Extended with dashes
https://twitter.com/SD_DECHI/status/771399516868096000
https://twitter.com/AMAIMASK914/status/771653999980257280
https://twitter.com/AMAIMASK914/status/771651991055446016
https://twitter.com/AMAIMASK914/status/770966445693952001
Strategy
https://twitter.com/silenthooper/status/902545061564608513
https://twitter.com/SpiidiOnNoita/status/778216826232856577
OwO Angel you like 3way mixups!? You can time 2p or 6p correctly and it crosses #KOFXIV https://t.co/2liUK28oWB pic.twitter.com/IlSSkhhUh9
— TA | wauhti ?? (@wauhtiX) September 20, 2016
Something that may get patched only one the first character balance comeshttps://t.co/lmBMfSZFIT pic.twitter.com/H4L8BCResi
— Rias(U) (@RiasRegald) September 12, 2016
Crossup midscreen
Resets
https://twitter.com/SpiidiOnNoita/status/771197324080979968
Angel’s mixup as one (after 66c, you can do cmd dash and it retains you reversed commands, if you do back dash towards corner, Angel backdash over opponent’s corpse):
Angel mixups as one #PS4sharehttps://t.co/NYSMyb6gOd
— TA | wauhti ?? (@wauhtiX) August 28, 2016
Her cmd dash can be canceled into 2p into another dash, if done right, it’s unmashable and unjumpable:
Kono! #PS4sharehttps://t.co/2liUK28oWB pic.twitter.com/INJABTMKTE
— TA | wauhti ?? (@wauhtiX) August 28, 2016
Angel corner 50/50 with chains after reset:
Angel forced 50/50 with whiffed 214p. Can do 6p or 2p/2k #PS4sharehttps://t.co/2liUK28oWB pic.twitter.com/6JiEBgbDKR
— TA | wauhti ?? (@wauhtiX) August 29, 2016
Meterless unblockable setup:
Angel's meterless unblockable 66c setup with whiffed chain moves on hard knd #PS4sharehttps://t.co/2liUK28oWB pic.twitter.com/KK5bTDXUIW
— TA | wauhti ?? (@wauhtiX) August 29, 2016
Angel feint dodges moves:
Angel can bait opponent's reversal with feint #PS4share pic.twitter.com/rq3Rp1zWq2
— TA | wauhti ?? (@wauhtiX) August 29, 2016
Double teleport mixup:
Angel teleport thingy after 66c. Aim to land 66c low enough #PS4sharehttps://t.co/2liUK28oWB pic.twitter.com/gbcqmzwxcF
— TA | wauhti ?? (@wauhtiX) August 30, 2016
j.C vacuums a lot, which you can do fuzzy backdash j.2d to catch off guard people on corner. also unmashable:
Angel fuzzy is unmashable with fast normals and j.C vacuums alot for backdash j.2D #PS4sharehttps://t.co/2liUK28oWB pic.twitter.com/5TiI74k8Xy
— TA | wauhti ?? (@wauhtiX) August 30, 2016
Angel benefits most when she’s either 2nd slot or Anchor:
Reason why I use Angel on 2nd slot. If you lose character you gain 1 bar for next char https://t.co/2liUK28oWB pic.twitter.com/SViSSIrPdW
— TA | wauhti ?? (@wauhtiX) August 31, 2016
Antiair max mode allows you do teleport mixup:
Far 5d into max mode teleport. Ex teleport is better if you land hit low. #PS4sharehttps://t.co/2liUK28oWB pic.twitter.com/TEJXDVZWhF
— TA | wauhti ?? (@wauhtiX) August 31, 2016
Guard Crush 1000 (can be interrupted by reversals or counters)
https://twitter.com/orochinagicom/status/771482327813730305
Frame Data

