After Part 1, here is part 2, and there will be part 3!!! Also check below for news on sales and KOF numbers at NGI REVOLUTION!


Over in Costa Rica, Gabo has been working hard and won the last tournament! 

The game is good, I love it because there is a more dependency on smart play and safe gameplay and that damage with short combos are increased and the management of normals is highly important … I am very satisfied with SNK’s support as a company with the events, online service etc.
There are still things to improve to balance the game such as Chang, Choi or Tung Fu Rue that overall are extremely limited for competition. but the game is still new, with 50 characters and surprises can appear at any moment. I see no need to nerf Nakoruru, K ‘and Mai, they are strong characters who are being exploited because they ease to use, but are not vastly superior, I think no one can say otherwise and I do not know any player using the 50 characters at high level to make a comparison with credible basis … one thing I would take away is the extra special bar given when you lose the first or second character, otherwise I’m happy with the game, I feel I will have good competitive level, however many players do not accept that you have to learn more to play more and study the game and not just ask for patches so that they get better positions in tournaments.

Bubblan AB7

The Swedish classic has been labbing KOF14, with GGXrd EU qualifier entrant PBX, who recently re- discovered the Clark air grab glitch.  Bubblan also made some hot combo videos!

Good morning mate

14 is fun but needs patching to be competitively interesting

It’s not as polished as thirteen but the max mode makes it easier to get into for beginners which is nice

Emperor Cow

Our resident DOA man has been dabbling a little in KOF14 while preparing a Mai guide for DOALR!

I can say it feels, looks and plays great

 Hate the dumb design of last boss though.. too generic
The new characters are all cool .. kinda makes you hungry for more.. i want dlc now lol


Like Emperor Cow is more known for playing other games but has played enough, having entered Hessen Crash and more.
I really like the game mechanics and the way EX moves are incorporated, but rolls are too strong and the weak characters are too weak.
Basically that D:
I’m generally pleased with the game I just want those two things fixed. Thats why I’m waiting for the patch (and for Arc Revo) until I actually put in more effort into the game


Currently still using a mix of Capitals and Lower Case in his name making it a pain to write.
The game is good but requires a bit tweaking. Some normals are very safe while some take ages to recover. The game depends on max mode so much that each round contains activating max mode 2 to 3 times for only 1 stock which gets boring after a while.
Max mode was supposed to be fun and hype but every round both players activate it so many time that it takes the thrill away.

Dark Chaotix

The resident combo machine has recently been busting out videos even though the patch may change things.

so far im enjoying the game and what it has to offer, but I would like some changes. Fireballs are strong in this game and need to be toned down. Some characters just need more recovery on it.

Characters have stupid hit boxes on their normals where other characters suffer bad in this area. This is really evident with jump ins and getting cB, to spamable CD attacks.

The input leniency needs to be like 2k2 / 2k2um imo, which is barely any leniency in that game.


is currently in Japan.  He was more famous for getting drunk and playing KOF13 online.  What does the future hold for our young Morrissey fan?

yessir, quite happy and optimistic.
KOFXIV is thoughtful. It changes the paradigm between where it was from ‘94 – XIII and presents something that shifts the gameplay into something accessible while not being overtly brain dead. As KOF fans we stand at the precipice of altering our scene into something productive and are the only thing keeping it from sinking into the obscurity of ‘poverty games’ and ‘side tournaments.’ Honestly, its flaws only exist on the pretense of what we’ve known. So… Idk, get gud. Also, Meitenkun is gdlk!!


is deep down under with the Oz crew and is spending a lot of time checking out match videos to build his matchup knowledge before wrecking hell in tournaments!

With the emphasis on simplicity and a more prevalent max mode KOF XIV is a fresh take on KOF’s roots and what made us all love the franchise in the first place. SNK has successfully created a game that both newcomers and veterans alike will love. Although the tier list currently (pre-patch) isn’t as close as most would like, the game shows much promise at this early stage of its lifespan. Although I do think SNK went a bit overboard with the 19 (!) new characters (which meant some of my favourites were sadly not included), I praise them for trying something new in an era where mainstream fighting games are all trying to break the mould. Hopefully with a bit of refinement, we will all be enjoying this game for a long time.  KOF is here again!


As for SNK, they just announced the patch has been finished! It is now with Sony who will approve it.  Will it be the answer to the concerns?  Or just somehow make the game even more amazing?  We await with baited breath!

Don’t forget you can get the game from Deep Silver and check out their international minisite!

AND it’s 20% off on PSN till Oct 20!!!

We are all playing in the evenings! Come join us! Change your settings to search for “ALL” and if you want to play with us look for “Europe.ON”



is now at 41 players for KOFXIV, 3rd highest game entry at the event!  And now registration is CLOSED!!! ORZZZZZ WHY DIDN’T YOU SIGN UP!!!?!??!


AND … now in store

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