
SG Feedback, 4Gamer, TV, Sales #KOFXIV
More feedback from Singapore, 4Gamer ‘views and some arts!
Perhaps a good thing, not many questions have been proposed for Oda, considering most have been already asked and answered! But we are looking at them all.
In the same post, Luise Ng gave us some footage of KOFXIV in Singapore and we asked him a bit more about what he felt about the game.
Luise Ng aka Jun Xiang Ng is 21 years old, lives in Singapore and mainly plays KOF XIII on Steam.
“Personally, being a KOF XIII player, I am not used to how KOF XIV works.
After trying out the demo build for versus at the event, I wasn’t able to try out every single character.
I hope the graphics can be improved when it’s released in August.
I like the new 3D backgrounds as well as the OST.
Most characters are “nerfed” as I compared to KOF XIII, other than the nerf on the moves, basic combos are no longer able to be executed.
For example: Leona’s V-Slasher is no longer safe when used outside of combo.
Kula’s fireball (qcb b, f b) cannot go through other projectiles unlike XIII. Icy breath (qcf c) is different too, opponents will not be “frozen” to allow me to start a combo.
Chin’s df d is not be able to chain into other moves, instant hard knock-down.None of the combos that exist in KOF XIII are able to be executed, thus reducing Chin’s damage severely. He can drink up to 10 times, upon drinking more than 5 times, the drink count will reduce by 2 from each hard knock-down. E.g. 9 drinks will drop to 7 drinks count upon knock down.
Overall, KOF XIV is a lot simpler compared to previous versions. KOF XIII players definitely need time to adjust to it. It’s features different gameplay. Still, I’m looking forward to play it!
I like the fact that we’re getting a new KOF and it’s still a 3 on 3 match. Having a rush combo with simpler gameplay is a good initiative to attract new players. With a big roster of 50 characters and story mode there’s so much to try out! I am truly excited about the online mode party battle. Hopefully there will be tweaks on the characters moves between this demo build and the final version. I like the way that there are new characters introduced to the game while retaining the classic characters.”
So there you have it, even echoing some of the aims that Oda set out with KOFXIV (see below). While some players may not like the simplication of the system, the fun factor and breath of new life with new characters is surely going to revitalize the scene! Let’s get hype!
4Gamer Interview
If you haven’t read Oda and the team’s huge interview with 4gamer, where he mentions his aims for the player satisfaction, you can check out MMC’s translations here, and here.
STEAM SALES
STEAM’s Sale has begun! SNK titles are 50%?80% OFF until July. 4th, 10am (PDT)
If you were wondering, like me, about picking up GGXRD, it’s too late, even with 33% off, the game is dead online, they’re all playing Revelator on PS4. Get BBCF instead or play KOF2002 and learn Angel!
KOFXIV on TV
A quick shout out to Dune who was recently on national TV, wearing DAT community shirt. If you want to read more about the TV show, where SNK got a spot after who knows how many years, go here.
e????MaX?7?3?(?)????KOF14? 3???30????????TOKYO MX
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— ?????????? (@Keykakko) June 26, 2016
Meanwhile in Hong Kong
In game shot from the ending for the new hero team!?
????????? pic.twitter.com/S27wWC7IbH
— L.G (@lggreen15) June 25, 2016
#KOFXIV #KOF14 #delicate #detailed pic.twitter.com/QNtzhTUFQH
— Gatoray (@gatoray_kof) June 27, 2016
Here are the latest KOF XIV screenshots for today!! #KOF14 #KOFXIV pic.twitter.com/wlImPhQr39
— SNK GLOBAL (@SNKPofficial) June 27, 2016
@tokidoki77 told me he is gonna play @KOFXIV when comes out. He will be a monster!! Can't wait! #KOFISHEREAGAIN pic.twitter.com/uJayfPnuTk
— kofROMANCE (@itzRomance) June 25, 2016
??????????????????? pic.twitter.com/U31bvHWP4P
— L.G (@lggreen15) March 1, 2016
She’s so shy, she’s so cute! Mian whipping up a storm!!!
???KOF14???????????????????????????????????????????????????????????????? pic.twitter.com/9JJG3f1IUT
— ????????????? (@okyochan) June 26, 2016
KOF14???????????????????????????? pic.twitter.com/sPm4usrZsw
— ???kyoz (@kyokuto016) June 25, 2016
2. Should (and I am hopeful that it will) KOF be successful upon launch, will this help solidify a future for other beat em ups in the franchise such as Fatal Fury, Art of Fighting, Samurai Showdown, etc? And will KOFXIV serve as a catalyst on how your titles will be developed in the future, or will you try to go in a completely different direction?
OK, my questions.
1. With KOF going back to it’s roots, and the connection that the new protagonist has with Tung Fu Rue, will this mean that KOF will go back to it’s original FF/AOF roots, and in turn will this mean that characters such as Terry, Ryo and co will have more much needed involvement in the main storyline, or even their own separate plot?
Man when they made kof XIII there was an interview from kofXiii director!
If u guys remember
He said we made HD system with infinite combos to death because this will make kof very interesting he further said it will turn the table if one guy is winning but still he can lose and this will make kofXiii interesting!
As I saw kofxiv tornments I don’t know how it feels when u play but when I saw those matches it was boring to me!
Whereas when u see kofxiii tornments they are very interesting because of that HD!
I don’t know this is how I feel!
Great! Now I still gotta somehow get time off work :/
“What can you tell us about the departure of Akihiko Ureshino from writing duties on KoF after 20 years and how the story is to be handled for XIV and beyond?” – maybe this works?
I get a 15 minute slot with a translator! Please shorten!
Maybe something like “Past KoF games have involved Akihiko Ureshino as a writer for background stories and dialogs since 96, and that long-term relationship with the series’ story was something interesting for fans to follow as not only past events were acknowledged, but so were other related SNK games, like even 3 Count Bout. Apparently he’s not involved anymore (http://www.mmcafe.com/news/posts/10094.html), so what can you tell us about that and whomever is taking those responsibilities? Given recent observations about how Joe Higashi was handled in KoF compared to Fatal Fury, are veteran team members committed to the setting enough to handle that themselves?”
(sorry if long winded – it can probably be shortened, but should cover the major points)
N-Ahmed Khan but I don’t like infinite combo.
For me XIII is a lot better in everything in terms of gameplay and gfx.
we were expecting better but it looks like XIII in latest KOF than this one.
But yes overall in terms of gameplay its ok little bit easy made specially for noobs.
KOF never been easy but this is the only way SNK can grow.
Then give me the question you would like to ask 🙂
Adeel Hashmi ya par
I wouldn’t put it in such blunt terms, but I wonder what happened.
Concern: Some characters like Nakoruru seem way too strong…
General Comment: Not sure if the graphics can still be significantly improved in less than two months. If SNK make it a long term goal, they can definitely make adjustments with future patches. I do think the game is overall solid based on exhibition footage.
So you want to ask if he left or he was fired? He was present at the beta tests btw, although not as staff.
Still taking questions? My concerns tend to be more about silly story stuff (although that can affect game rosters), and I wouldn’t want to detract from more legitimate gameplay concerns, but if it’s possible, can you ask about Akihiko Ureshino’s apparent departure as writer for the series? Apparently he was around since 96 like Ogura, so I wonder what happened.
Still, if the current team cares enough about the difference between original and KoF Joe, I figure things should still be in good hands, but I feel an important sense of continuity may have been lost.