Yuri Guide KOFXIV

Home  >>  KOFXIV  >>  Yuri Guide KOFXIV

Yuri Sakazaki

TEAM AOF

General

Contributors: gillstolemyride (combos, strats)

Summary:

Best Position: Point Mid Anchor

Best Tools:

Bio:

Misc:

  • She grew up real swell

 

Normals

LP “Light Punch”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

LK “Light Kick”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

HP “Heavy Punch”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

HK “Heavy Kick”

  • Crouch :
  • Stand :
  • Far :
  • Hop :
  • Jump : same

Notes


 

HPHK “CD Blowback”

  • Stand:
  • Air:

Command Normals

air ? LK

  • ?

? LP “Enyoku

  • Overhead
  • Retains property after standing LK chain

 

?LK “Yuri Raijin Kyaku”

  • Won’t cancel out of chain

 

 

Specials

P “name” [EX]

  • Poke/anti/counter/grab
  • S5,A20,R14
  • It’s…
  • EX is…

Notes:


 

P “name” [EX]

  • Poke/anti/counter/grab
  • S5,A20,R14
  • It’s…
  • EX is…

Notes:


 

P “name” [EX]

  • Poke/anti/counter/grab
  • S5,A20,R14
  • It’s…
  • EX is…

Notes:

 

Supers & Climax

HCB x2 P “name [Max]

  • Type
  • Max version is..
  • .

 

QCBHCFK “name”

  • A

 

HCBx2 KK “name” Climax

  • Notes

bk fwd dwn df ufdb ub db-uf qcf QCB qcbHCF hcf HCB DP RDP.360 HCBFWD QCFHCB QCBHCF flashkicksonicboom hcfbk holddown up- dwn qcdqcbd ddf

Best Combos

Barless use:

lows:

— crlk,crlk,slk**heavy dp – 168 damage
— crlk,crlp,slk**heavy dp – 163 damage

— crlk,crlp,slp**heavy dp – 158 damage

Highs:

 

C+D**heavy fireball, C+D**Houyoku – tsubame otoshi – 263 damage (corner only)

— jhk,shk**heavy hyakuretsu Binta – 245

— Jhk,shk**heavy dp – 233 damage

— jhk,shp**heavy dp – 223 damage

 

 

1 Bar use:

Jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, sthp**houyoku – tsubame otoshi – 499 damage (requires corner)
Jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, ex dp – 479 (requires corner)

Jhk,shk**max**C+D**ex houyoku – divekick,shp**ex saiha, light saiha, ex dp – 432 damage (requires corner)
Jhk,shk**max**shk**ex saiha, air lk fireball, ex dp – 424 damage

Jhk,shk**max**C+D**ex houyoku into heavy Raiou Ken, Ex saiha, light saiha, ex dp – 400 damage
Jhk,shk**max**shk**ex saiha, ex dp – 399 damage

Jhk,shk**max**C+D**Houyoku into heavy Raiou Ken, ex fireball, ex dp – 385 damage

Jhk,shk**max**shk**ex saiha, ex Hyakuretsu binta – 375 damage
jhk,shk**heavy dp** Heavy Haouh shoko ken – 365
jhk,shk**heavy dp**chou saiha – 363 (corner damage)

C+D**houyoku into heavy fireball,run, light dp** light haouh shoko ken, heavy dp – 358 damage (requires corner at the end)

jhk,shk**heavy dp** heavy ranbu – 356

 

2 Bars Use:

Jhk,shk**max**shk**ex saiha, ex fireball, heavy dp**ex ranbu – 590 damage (corner only)
Jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, light dp**ex ranbu – 583 (corner only)
Jhk,shk**max**shk**ex saiha, ex fireball, light dp**ex ranbu – 574 damage (corner only)

jhk,shk**max**C+D**ex hoyoku – dive kick,shk**ex saiha, heavy fireball, heavy dp**ex chou saiha – 560 damage (corner only)
Jhk,shk**max**shk**ex saiha, run, heavy dp**ex ranbu – 530 damage
Jhk,shk**max**ex saiha, run, heavy dp** ex haouh shoko ken – 517 damage
Jhk,shk**max**shk**ex saiha, ex ranbu – 511 damage
Jhk,shk**heavy dp**ex Ranbu – 491 damage
jhk,shk**max**shk**ex saiha, ex haouh shoko ken – 488 damage
Jhk,shk**max**shk**heavy dp** ex chou saiha – 487 damage
Jhk,shk**heavy dp** ex chou saiha – 480 damage
Jhk,shk**max**shk**heavy dp** Ex haouh shoko ken – 465 damage
Jhk,shk**heavy dp**ex haouh shoko ken – 459 damage

 

3 bars use:

jhk,shk**max**shk**ex saiha, air lk fireball, ex fireball, light dp**climax –  671 damage (requires corner)
Jhk,shk**max**shk**ex saiha, ex fireball, heavy dp**climax – 664 damage (requires corner)
jhk,shk**max**C+D**ex houyoku – divekick, shk**ex saiha, heavy fireball, climax – 647 damage jhk,shk**heavy dp**chou saiha**(hit 13) ex ranbu – 625 damage
Jhk,shk**max**shk*ex saiha, run, heavy dp** Climax – 608 damage
jhk,shk**heavy dp**chou saiha**(hit 13) ex haouh shoko ken – 602 damage

Jhk,shk**max**C+D** heavy houyoku – heavy fireball, ex fireball,light dp**climax – 584 damage
jhk,shk**heavy dp**climax – 580 damage

4 Bars use:

jhk,shk,heavy dp**chou saiha**(cancel at 13th hit)climax – 713 damage

5 Bars use:

Jhk,shk**max**C+D**houyoku – hevay fireball, ex saiha, ex fireball, ex haouh shoko ken**Climax – 773 damge

Jhk,shk**max**C+D**ex houyoku – divekick,shk**ex saiha, air lk fireball, ex chou saiha**climax (cancel at 26 hits) – 768
Jhk,shk**heavy dp** ex hauoh shoko ken** climax – 755

Jhk,shk**max**C+D** ex houyoku – divekick, shk**ex saiha, air lk fireball, ex haouh shoko ken**Climax – 739 damage (requires corner)

 

 

Strategy

— Light, ex and heavy fireball are safe on block (vs ryo)

— Light saiha punishable, Heavy and ex are safe (vs ryo)

 

— Houyoku – normal and ex  hien souha followup safe at medium hieght (vs ryo)

 

— Houyoku– normal and ex divekick safe at any hieght (vs ryo)

— Hoyoku – air HK fireball followup always minus unless used to cover approach

— Raw air HK fireball minus, use to cover approach

— Sweep is safe (vs ryo)

 

— Jumping string on block – sthk,jhk*+light fireball or fA

Anti – airs

Vertical: clstlp, clsthp, crhp,

Horizontal: stlp, stlk, sthp,sthk, crhp (closeish)

Situational: stlk, C+D, light dp, ex ranbu

 

Crossups:

Jhk, Jhp, Houyoku – hien souha (Very hard to land crossup)


 


Tech

See a roll coming?

Frame Data

By continuing to use the site, you agree to the use of cookies. more information

The cookie settings on this website are set to "allow cookies" to give you the best browsing experience possible. If you continue to use this website without changing your cookie settings or you click "Accept" below then you are consenting to this, for a 12 month period.

Close