Orochinagi

 

KOF XIV ANDY GUIDA ITALIANA

Andy Bogard

TEAM FATAL FURY

General

Summary:

Best Position: Point Mid Anchor

Best Tools:

 

Bio:

Misc:

Trials:

 

Normals

LP “Light Punch”

Notes


 

LK “Light Kick”

 


 

HP “Heavy Punch”

 


 

HK “Heavy Kick”

 


 

HPHK “CD Blowback”

 

Command Normals

fwd LP “Hirate Uchi”

Jump dwn HK “Genei Shiranui

Notes: This bizarre move has Andy seemingly roll up even more into a ball and… do nothing.  But in fact it changes the arc of Andy’s jump so that he stops advancing in the air.  This is used to bait anti airs.  For example at mid screen, if Robert throws a fireball and Andy jumps towards him, Robert can dp Andy as he falls.  However, if Andy executes his Genei Shiranui, his jumping arc will fall short and Robert will dp into thin air.

The only problem with this move is the audio cue and the fact that Andy needs to do this move quite early to change his path – if the opponent hears this, it’s rendered useless.  The move is certainly as vulnerable as any jump.  Probably best used online with opponents who anticipate rather than react!

 

Specials

DP P “Shouryuu Dan[EX]

 


 

?db~fwdZen-ei Ken[EX]

 


 

?QCB“Hisho Ken” [EX]

Notes: use the EX and roll just as it hits… try to make which side you will stand as ambiguous as possible


hcfK “Kuuha Dan”

 

Supers & Climax

QCFHCBP “Zetsu Hishou Ken” [Max]


 

QCBHCF?K “Chou Reppa Dan” [Max]


 

QCBHCF PP “Chou Shin Soku Zan-ei Ken” Climax

 

Best Combos

 

 


 

 

Strategy

After many iterations, Andy feels lighter, zippier, a lean ninjitsu machine.  He’s very strong.

His crouching LK is one of the reasons he’s so top.  You can hit mash 3 crouching hits and by this time anyone should be able to confirm into a special or max mode.

Like most zoners, Andy can throw projectiles all day and has similar back and front blocking traps, like Athena, and he uses his Zen-ei Ken elbow to keep the opponent pinned down.  Follow up fireballs with far HP before moving in with hop HK.

Watch ET use Andy and then head to the tutorial

 


Tech

Notes sir.

Frame Data