
SNK is listening! TELL THEM WHAT YOU WANT
#KOFSurvey will be open until Dec. 10th, 2016 for all languages. That's because our community effort is now supported by SNK! pic.twitter.com/7ika0VUAu2
— James Alderson (@Reiki_Kito) December 2, 2016
There is a community survey to express customer feelings. It is now officially supported by SNK. They WILL be reading the results. YOUR opinion matters.
Would you let people who don’t even play the game fill it out? Would you let people who don’t even own it dictate what happens to your game?
The data cannot lie, unless you, who is reading this page, don’t fill it out. You are entitled to complain afterwards, but really, you had the opportunity to let SNK know how you feel. Don’t let it pass you by!
DEADLINE HAS BEEN EXTENDED TO DEC 12
PRIZES
Those who enter can win one of many prizes, including a copy of KOFXIV and other SNK games!
ENGLISH tinyurl.com/KOFSurveyXIV
JAPANESE https://tinyurl.com/KOFSurveyXIVJPN
KOREAN https://tinyurl.com/KOFSurveyXIVKRN
SPANISH https://tinyurl.com/KOFSurveyXIVSPN
FRENCH http://tinyurl.com/KOFSurveyXIVFRN
TURKISH http://tinyurl.com/KOFSurveyXIVTRK
PORTUGUESE http://tinyurl.com/KOFSurveyXIVPTG
Thanks to KOFproject.fr we now have the French version too!
VOTE ON DLC!
And don’t forget to give a few clicks to directly explain the following three matters: the DLC you want, the Max Mode you want, and the characters you want.
Which character DLC do you want? (pick 3)
- Shermie, Chris, Yashiro (9%, 596 Votes)
- Heavy D, Brian Battler, Lucky (6%, 397 Votes)
- Blue Mary (6%, 390 Votes)
- Rock Howard (6%, 384 Votes)
- Shingo Yabuki (5%, 357 Votes)
- Vanessa (5%, 356 Votes)
- Rugal (5%, 351 Votes)
- Adel Bernstein (5%, 348 Votes)
- Ryuji Yamazaki (5%, 340 Votes)
- Oswald (5%, 332 Votes)
- Tetsuo/K9999/Nameless (3%, 205 Votes)
- Bonne Jenet (3%, 197 Votes)
- Takuma (3%, 187 Votes)
- Whip (3%, 179 Votes)
- Eiji Kisaragi (3%, 177 Votes)
- Kasumi (2%, 131 Votes)
- Shen Woo (2%, 125 Votes)
- Ash (2%, 111 Votes)
- Krauser (2%, 110 Votes)
- Orochi Iori (1%, 98 Votes)
- Saisyu (1%, 92 Votes)
- Chizuru (1%, 86 Votes)
- Duck King (1%, 80 Votes)
- Gato (1%, 79 Votes)
- EX characters e.g. Classic Kyo, Wild Terry, Armour Ralf (1%, 73 Votes)
- Kusanagi (1%, 69 Votes)
- Jhun (1%, 66 Votes)
- Heidern (1%, 57 Votes)
- Elisabeth (1%, 57 Votes)
- May Lee (1%, 49 Votes)
- Duo Lon (1%, 46 Votes)
- Lin (1%, 45 Votes)
- Goenitz (1%, 45 Votes)
- Li Xiangfei (1%, 42 Votes)
- Seth (1%, 40 Votes)
- Dong Hwan / Jae Hoon (1%, 39 Votes)
- Momoko (1%, 37 Votes)
- Foxy (1%, 37 Votes)
- Bao (1%, 35 Votes)
- Hinako (0%, 30 Votes)
- Raiden (0%, 27 Votes)
- Billy (ROTD) (0%, 21 Votes)
- Hayate (0%, 17 Votes)
- Malin (0%, 15 Votes)
- Hwa Jai (0%, 14 Votes)
- Hokutomaru (0%, 13 Votes)
Total Voters: 3,073
The results were already sent to SNK, thanks! They knew about this from the start.
Hello my friend!
I would like to know the result of public opinion polls on DLC of characters, which were the most voted characters?
Have you passed this information on to SNK? I have Yasuyuki Oda, Nobuyuki and Ogura on my facebook, maybe I can help bring the results to them.
Olá meu amigo!
Eu gostaria de saber o resultado das pesquisas sobre opinião publicas sobre DLC de personagens, quais foram os personagens mais votados?
Já passaram essas informações para a SNK? Eu tenho o Yasuyuki Oda, Nobuyuki and Ogura no meu facebbo, talvez eu possa ajudar a levar os resultados da pesquisa para eles.
A ver si baja de precio y lo compro
this guy rigged the votes!!
https://imgur.com/a/0ukG7
Please bring back the skill meter for max mode..and for the quick max mode requires full skill meter plus one power stock.This prevent the spamming max mode and will make the game more skillfull play not just “lucky one touch blow” because too many use of max mode.For the cancel special must using the skill meter plus one power bar too..but when the quick mode make it the same like previous one that gain half meter only.Thanks SNK..You are amazing..VIVA KOF!
Yeah i noticed something was wrong with the poll. This last monday, the USA team were at the 13th place i think. On thuesday, they where at 6th. Now, December 10th, saturday, the USA team is at 2nd, and it took just a few hours for that. So sad someone is cheating. I hope SNK hear us, even with that.
Welp, rigging the poll will just invalidate it all together and SNK will never listen to us. Great job twitter guy.
By the way, this was the poll yesterday night: https://i.imgur.com/8MTCA8t.png
If you guys want to manually remove his votes.
https://twitter.com/DingDongVG/status/807471363514454016
Hey this guy is cheating by using his followers and asking people who don’t even have an interest in KOF to vote for Heavy D, Brian Battler, and Lucky
Hi everyone this is Bboy_Duck (EX safi kof team Admin)
long time no see ^__^ hope everyone is fine
My Idea for KOF14
Crucial:
– remove the free juggle (we had enough from mugens)
– remove the invincibility from the startup of the roll (you have no reward neither on the knockdown nor on the situation air 2 air + 50/50 on the ground) (you will say there are OS but it will limit your offensive option + Some chars benefit more than other)
-Add frames to the jump total frames so that we can antiair (Grasshopper of fighters 14! with at least 260 jumpin per round)
-DP.super must be 2 bars!
-button.max mode must be 2 bars!
Optional:
-less pushback on bloked attacks
-remove the auto combo
-remove the input buffer or reduce it,combos are too easy to be appreciable and that lead to less hype when hiting combos …
Unfortunately they forgot the fabulous characters Jin Chonshu and Jin Chonrei. 🙁 :'(
¡Denme a Shermie!
I would really love a Garou team, which I think should stay permanently in the KOF roster.
I voted for Gato, B. Jenet and Rock, I would like a lot Hotaru in this game, or in KOF in general
Some characters like king, Luong, Kim and Ryo need more special moves such as mirage dance and Kyoukugen-ryuu Renbuken because they have a very limited command list compared to others characters. I know the game needs to be balanced, but there is no point making some characters with a lot of move and others with very limited move list
Add more characters from old Snk games, like Rick from Fatal Fury and Lee Pai Long, I would love to see Maylee again too.
Well first of all, I’d like you to make this survey in brazilian portuguese also, my english is not ao skillfull, and here in my country we have so many fans of KOF. Well I really don’t have an idea about how to fix Max mode. Problably because I played the gome a feel times only.
But as a kof XIII player I thought the machannichs of the game got more simple than the previous, I guess there are some things they could do to improve it and I think to change how the max mode works, would be great.
Well. please, I’m begging snk, I want more characters. Please.
And you need to have a PC version.
And,by the way, I’m so happy for the kof community engagement in this game, and I’m in a hype because seems Snk you give us a good feedback ^^
Where’s Mr. Big, Gai Tendou, Silver and Jyazu in this survey? 🙁
XBOX One Version!!!!!
I think a better change to MAX mode would be to make it require a different kind of meter, like the Drive meter in KOFXIII.
There’s no reason to do 1 bar combos with super when you could do a MAX combo instead for more damage, or convert into one from any normal.
Alternatively, adding back KOFXIII’s meter as a second choice would be cool, similar to having Advanced and Extra in KOF98.
-agregen personajes de otras sagas olvidadas
-mucho king of fighters
-porque no un fatal fury o mas personajes de fatal fury
-quitar personajes que se ven como payasos de circo
-agregar personajes de world heroes o hacer un juego de world heroes que seria mejor
-desarrollar un fatal fury(no mas kof)
-hacer un buen samurai shodown(porque no usan graficos como los de los viejos guilty gear para que no les cueste tanto desarrollarlo)
Happy to see Shingo on top 10. I would love to see Rugal as DLC as well. But i want a balanced character. Not overpowered like on KOF 95, and not awful like on KOF 98. I want a real balanced version of Rugal. SNK did a good job balancing Geese and i think they can do the same here.
A King deve ter mais golpes, como o air venon strike, mirage kick e o Moushuu Kyaku Throw
u need to bring the anime to life
We’re getting wind jammers, garou, ss6, metal slug, what game would you like next? Put it in the survey, 🙂 Thanks!
It’s organised by kof community and SNK are supporting it.
The way MAX mode is activated costing just one meter is cancer to the gameplay.
If it can’t be changed then don’t let it be activated by LK and LP as well.
The game could be more technical and rely more on skill than activating MAX mode and making a huge damage.
They shoulda included all the chars we always loved instead of leaving some epic chars out while bringing in new random shitty chars, also, gameplay seems really simple and with less options that previous kofs, specially xiii and 02UM, they really seem to fucked it up with this one, couldn’t care less about graphics, but gameplay looks nothing like good old kof.
What SNK has done thus far is amazing. I look forward to more surprises
JOHN CRAWLER..It has been forgotten.. 🙁 when in KOF?
Juego muy bueno , pero puede mejorar.
Improve Hein. Make him a big comboable. I like the character but his reach is bad.
Want the PC version very soon & want Chris & Yashiro as DLC.
kof 14 pc version please…. thank you….
I think maxmode being activated off a normal should be slightly negative so there would be a bigger downside to just throwing a button out and canceling on block or hit. you lose your pressure. But im a noob so lol
Espero si agreguen mas personajes seria genial
Is this multilanguage survey is organized by SNK or it is Orochinagi’s internal survey? I remember that I have participated once. But I tought it’s Orochinagi’s survey back then.
How about bringing more old school NEO GEO classics to PS4??
“Nerf defensive metergain (less meter from blocking, no free bar for 1 character dying).”
I agree with this in the general sense, not specifcially as a max mode nerf.
Regarding Max mode autorun: it could retain its movement speed but stop earlier to travel less distance. Requring people to start another run manually from neutral could limit long range far normal into max without making things 2002 hard when it comes to close range confirms (it would basically not really affect those).
An even more improved netcode for the PS4 and a PC version
I want PC version
Snk : nunca sacaste buenos personajes de Fatal fury :(, Franco bash por ejemplo 🙁
Nerf defensive metergain (less meter from blocking, no free bar for 1 character dying). Would be enough to tame max mode.
I would like the KoF series to adopt World Heroes, Rage of the Dragons, Fighters History, and the Maximum Impact lore into it’s games.
I would like the NoT series to adopt World Heroes, Race of the Dragons, Fighters History and the Maximum Impact lore into it’s games.