Jesus, Joe, srsly, wtf.
This video also shows that you can pretty much tack on Kyo’s EX orochinagi to anything, as it hits within one frame of animation.
[youtube]http://www.youtube.com/watch?v=KUsb63khsU0[/youtube]
Thx DC
Some notes on the vids by Toxic Avanger :
– Maxima has a bug where his standing A will add bar regardless of connecting or not, details are unknown (though the player knew how to trigger this).
– As suspected, Raiden can use air kicks without losing the charge time for the drop kick, similarly to how he can use a guard CD without losing it.
– This has been pretty much clear since near the start but I don’t remember people speaking about it… Mature’s infinite doesn’t seem to work on large characters (the infinite relies on catching the character at a certain specific height, playing against a large character makes catching them at that height impossible since they are bigger and you can’t properly time how deep the attack lands against them, I haven’t noticed if that applies to short characters (like Chin)). Joe’s infinite should be the same since it relies on a similar concept.… Following that, Haregoro-san should have gotten better results by placing Maxima as the last character (since most of his losses where due to the infinite)… Then again, Hiroto-san could have placed Mature at the start to evade that match up…. I remember facing situations like that (fighting vs character specific bug match ups) a lot in 99′.