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Kyo Kusanagi |
TEAM JAPAN |
General
Summary: The Scion of Flame, the king of rushdown.
Best Position: Point
Best Tools:
- Close stand HP
- Air LK
- Dp HP
- Crouching LK
Bio: Kyo Kusanagi is the legitimate heir of the ancestral arts of the Kusanagi clan. Despite his seemingly rude and arrogant demeanor, he has innate gifts for fighting, and can reduce any of his opponents into ashes via his pyrotechnic skills. Iori Yagami is his “eternal enemy”.
- Fighting style: Kusanagi style of ancient martial arts + personal style of Chinese boxing (Kenpo)
- Birthdate: Dec. 12th
- Birthplace: Japan
- Height/Weight/BT: 181cm/75kg/Type B (RH-)
- Hobbies: Writing poems
- Favorite food: Broiled fish
- Forte in sports: Ice Hockey
- Likes: His motorcycle. His girlfriend (Yuki).
- Dislikes: Effort, Determination
Misc:
- Kyo’s student, Shingo, hates milk.
Trials:
Normals
LP “Light Punch”
- Crouch : 2nd fastest normal
- Stand : Anti hop move
- Far :
- Hop :
- Jump :
LK “Light Kick”
- Crouch :
- Stand : can’t be combo’d
- Far : good poke, can’t be combo’d
- Hop : good, used for deep hits
- Jump :
HP “Heavy Punch”
- Crouch : great anti air
- Stand : great
- Far :
- Hop :
- Jump : Same as hop
HK “Heavy Kick”
- Crouch :
- Stand :
- Far : Good poke
- Hop :
- Jump : Same as hop
HPHK “Blowback”
- Stand: .
- Air: Great
Command Normals
? LK “Ge-shiki • Goufu You”
- Overhead
- chains
?HK “88 Shiki”
- Hits twice
- Used for most max mode combo starters
(Air)? HP “Geshiki Naraku Otoshi“
- Large hit box
- Activates quickly to beat most anti air normals
Specials
P 100 Shiki Oniyaki” [EX]
- HP version has guard point
- EX hits multiple times
Aragami Sequence: 1 > 2a or 2b or 2c > enders
1. LP114 Shiki • Aragami [EX]
- BODEGA
2a. LP “128 Shiki • Konokizu”
- Causes juggle
- Follow with 3a/3b
2a ender 1 P “127 Shiki • Yanosabi”
2a ender 2 K “125 Shiki • Nanase “
2b. P 127 “Shiki • Yanosabi“
- Sends opponent to the ground.
- Overhead
- Kick followup is not possible in KOF14
2b ender P “Geshiki • Migari Ugachi”
2c. K 124 Shiki • Munotsuchi
- Hits standing opponent
2c. ender 1 K 427 Shiki • Hikigane
- Standing combo hit
2c. ender 2 P Ge-shiki • Tsuriganeotoshi
- Leaping air attack with hammer
115 Shiki sequence: 1 > 2 > 3 > 4 with no variation
1. HP 115 Shiki: Dokugami [EX]
- Heavy version of bodega
- The starter of his fire fist chains
2 HP”401 Shiki • Tsumiyomi”
3 HP “402 Shiki • Batsuyomi”
4 HP “100 Shiki • Oniyaki “
- Sequence ends
K “212 Shiki • Kototsuki Yo” [EX]
- Lower invincibility at startup
K “R.E.D Kick”
- EX causes juggle
Supers & Climax
x2 P “182 Shiki”
- chargeable
- Can Adv or Climax Cancel
- Goes over low sweeping normals
P “Ura 108 Shiki • Orochinagi”
- an old KOF website took this name
x2 P “Ura 1127 Shiki • Yaegaki ”
- Combo
Best Combos
Combos
Swag by Bubblan
Dark Chaotix
Triple ON by Dune
KOF XIV????????????????????Triple Kusanagi Serpent (Orochinagi) pic.twitter.com/YFGethoRrK
— ?? (@Dune_KOF) July 22, 2016
Strategy
With his air dwn C hammerfist, his options obliterate defense and only those with a veritable instant anti air stand a chance against him. One mistake will lead to a 50% combo, minimum.
The biggest change for KOF13 players is using his EX RED kick to continue combos, as it sets up a juggle.
His crouch A, B, stand A and C are all four frames so he is excellent at punishing and countering.
His HCB K has lower invincibility so he can run over fireballs (but not at startup)
A proficient Kyo user will practice the distance to land his hop dwn C crossup, it differs and depends on whether the opponent is crouching or not. Try crouching B twice (not blocked) and then hyper hopping. Crouch B (not blocked) then normal hop.
He has lost the easy cr B stand B qcf A combo, however. He does still have his backdash escape route (see video below).
vids
Kyo reset #KOFXIV pic.twitter.com/aIwDJnjfcU
— VSLASH | ON. FReZZer (@FRZ1X) May 13, 2017
ET throwing out crazy stuff
Posted by Jiahong Lin on Saturday, 30 July 2016
An interesting discovery. Kyo can punish qcb+A in the corner with A DP, but not midscreen. Thanks @frionel26 pic.twitter.com/1ZP45vjuMn
— Atma (@KM_Atma) July 24, 2016
Opponent doesn’t want to block? Ok
It's not real but it is certainly fun. pic.twitter.com/njGEyH6WTe
— Atma (@KM_Atma) July 22, 2016
Safe Jump
Best from a long range far.B? And safejump. pic.twitter.com/CcRL0wPodo
— Atma (@KM_Atma) July 22, 2016
Punish Shun
This works with s.C because shun is forced to stand after qcb+A so Redkick combo is possible, tag @orochinagicom
— diz @ KOF98UMFE is a splendid game (@diz0603) July 26, 2016
Frame Data
V2.0 kyo’s run roll hitbox is thinner than everyone else’s!
https://twitter.com/Amedo310/status/917942275073863682
OS by Frionel https://twitter.com/frionel26/status/896834861176152065