
#KOFXIV Singapore Footage + Questions for Oda
These are some of the pics and videos captured at the KOF XIV at Campus Game Fest. It’s in ITE College Central, Singapore! Thanks very much to Jun Xiang Ng !
You can see some Choi, Clark, Athena, Kyo, Sylvie action and more! Thanks to Jun for sending these in and uploading the other 2 clips to his channel (he’s a fan of Luise Meyrink!).
In the video below something strange happens, GatoRay reports it at 2:48, did you see it?
What did you think? Did anything catch your interest? Feel free to leave a comment!
Oda Questions:
I may or may not have time to visit Oda for a very quick interview at Japan Expo (July 7-9). Time is short and slots are sparse. If you could ask a question, what would it be? At this stage, have we not already asked the questions? Perhaps we could use this time (15 mins) to give some feedback. If you have something you’re dying to tell him, leave a comment. No guarantees of course but I’ll take the most interesting questions or useful feedback and see his reaction.
-SNK has been very public recently about wanting to make new games. Natural question that we are dying to know: exactly what is this next game they’re thinking of making? Please give us 3 or 4 names to hold us fans over. (Question; response needed)
-Some classic characters feel very basic compared to new or other characters. Please fix this by expanding their move-lists. (Feedback; no response needed)
-We want a cross-over game with SNK badly. Prefer Capcom but any company willing to do a cross-over with SNK is fine. (Feedback; response desired)
-Will there be 25th anniversary games/events for Art of Fighting and Samurai Showdown in 2017? If not, how about holding official tournaments to gauge and generate interest in these titles? (Question/Feedback: response needed)
I don’t think they’ll answer more than what was already said about the netcode. It would be nice to know about the support of the game. But I’ll ask about the small things:
1 – Does the game have taunts? They are missing on the 36 character build and even XIII had some sort of improvised taunts.
2 – The game only has one winpose per character? I’m just curious.
3 – The game really has only 4 colors per character? Is SNK going to sell additional colors as DLC like ArcSys games? That would be a complete 180º from having Color Edit in the previous game(already disconfirmed by Atlus).
4 – How the rematch options will work on the VS and Online versus mode? After SFV, it seems relevant.
5 – Is there a song select or it is really tied to the stage?
Sure!
Also, are special intros are actually going to happen?
(Just in case,if the “Special intro pic” turns out to be a time running out)
Is there a plan for a PSN demo?
Are the boss characters balanced for competitive play, will they be usable in tournament or are they overpowered.
If KOF XIV does well will you make a sequel with KOF XIV’s graphics or completely new graphics?
Is there a Custom Colors, like KOF XIII?
Can I post the questions here?
Will you do an online beta test (Before release) with feedback support & questionare?
After the release of KOF XIV, will there be any chance of DLC characters down the line?
Can you add a button check option? That will make tournaments easier.
Ask him will they consider a Steam ver. of KOF XIV in future.
Is there a way to disable Rush Combos in the options?
1 – PS3 controllers will be fully compatible with KOF XIV?
2 – They have plans to balance changes?(I think Clark and some others will become “very bottom tier” and will need a buff or two in order to become competitive).
3 – Why they take away tools from some characters that are not top tier in the previous version (some are even mid/low) and give more tools to Iori, a well known top character in KOF XIII?
3 –
Are we (the fans) going to see a good amount of SNK/NeoGeo related cameos, e.i. the background or/and the cinematics…ect?
We will have an Glacial or Ice-Theme Stage?
Just ask him frankly about netcode: rollback or no? (if he doesn’t answer conclusively don’t bother him any further, we already know then) and what games are they developing currently.