

Apparently from the upcoming Arcadia, a11111357 posted a long list of changes for this upcoming rework of KOF98UM.? It could all be fake, but makes interesting reading.
Here’s a translation by our very own SonicTempest:
Quick summary –
Iori and Krauser nerfed, everyone else buffed.
Attacks that were easy to crouch under (like Shermie’s close C and Billy’s f+A) have had their hitboxes adjusted so that this isn’t the case anymore
Charge times standardized for Ralf’s Gatling Attack, Kim’s Ryuusei Raku ( 







Attacks with short invincibility have had more invincibility added (e.g. EX Mai’s 













Eiji




MAX 





Brian
First hit of his close C now hits crouchers
jump C can now be cancelled into mid-air special moves






Iori
His step in Extra mode is now the same distance as Kyo’s
Scum Gale takes longer for Iori to return to a neutral animation, so much so that dashing weak attack -> scum gale loops aren’t possible anymore
Krauser
close C startup is 2F slower
far C does less damage
far D does less damage
ground CD does less damage and a smaller frontal hitbox
























Kyo (both)
far A lag shortened by 2F (can link to far D)
down A lag shortened by 1F
Kyo (Normal)




The hitbox on the 





Kyo (EX)




Benimaru
far B’s damage increased from 4 to 7


















Daimon














Geese (both)
close C has its hitbox extended downwards




Geese (Normal)






Geese (EX)
Hitbox on all variations of Raging Storm have been enlarged
Yuri (both)
jump A can be cancelled into special moves
jump CD can be cancelled into special moves
Yuri (Normal)
Raiouken has less lag and has a little bit of frame advantage on block
A standing 





Yuri (EX)




Mary (both)
Spin Fall has less lag. The rest of this line is butchered by corrupted characters (something about 50/50)
No other changes to either version
Yashiro (both)
close D has had its hitbox moved lower (or it hits low now…hard to tell)
Easier to cross up with jump C
Yashiro (Normal)
















Terry (both)


(If you hit with it in mid-air you can do a jump D as a followup – EX Terry can do a Power Geyser as a followup)


far B’s damage increased from 5 to 6
Terry (normal)












Terry (EX)
First hit of Fire Kick can be cancelled into special moves
Round Wave builds less gauge
All version of Power Geyser have had their startup quickened by 8F. However, they have no more invincibility after the super flash.
Andy (both)
first hit of close C has had its hitbox extended downwards


Andy (EX)
Hishouken has 5F less lag
Joe (both)


Joe (Normal)




Joe (EX)
Hurricane Upper has a bigger hitbox
First hit of Bakuretsuken has had its hitbox extended downwards, has 2F less lag on finish (if you stop the input on the first hit, the opponent will not be pushed back and you can continue pressuring with a close C, a down A or whatever)
Ryo (Normal)






Ryo (EX)
f+A knocks down if not cancelled into




Haoushoukouken has faster startup, and the weak and MAX versions will combo from light attacks
Robert (both)
stand CD has more reach
f+A has a bigger frontal hitbox
air 

Strong and MAX Haoushoukouken have had their startup made the same speed as the weak version
Robert (EX)


MAX Ryuuko Ranbu has 10F additional invincibility
Thanks to SonicTempest for the heads up.
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