DOA5LR (1.03) Alpha-152 – COMBO VIDEO!

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DOA5LR (1.03) Alpha-152 – COMBO VIDEO!

This video is meant to shed some light on what Alpha-152 is capable of in ver. 1.03. It goes over B&B setups, Critical Burst setups, Power launcher combos (indoors and outdoors), as well as environmental combos. All the combos displayed in the video CANNOT be stagger escaped, which means that your opponent is put in a situation where he is forced to guess and risk a hold.

I hope you find this video both informative and entertaining. ^^

Special thanks to:
Artists?REPTILES, DEEEZEL
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6 Comments so far:

  1. Myka Green says:

    Hm WELL mistake on my part thank you ^_^

  2. No, 3H+K > PPK2K2K2K does far more damage 🙂 second comes 3PPPP > KKKK7K

  3. Myka Green says:

    really i thought the 8k> kkkk7k was max damage in some of those but either way you’re right about the frame advantage

  4. PPK2K2K2K is the max damage in the situations mantioned .. plus, it is favorable because if they tech roll you are at frame advantage to maintain pressure.

  5. Myka Green says:

    I never do the PPk2k2k2k2k ended because the damage wasn’t that great and it keeps them in your face but I think you gave me an idea! (Btw the cartoons of alpha were ADORBALE I want them! XD)

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