Archived KOFXI news

Strats, combos, technical discussion.
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Post by SonicTempest » Thu Aug 18, 2005 11:17

Site has been updated with a crapload of new shots (including ones of Elisabeth, Duck King, Jenet and Oswald), the system page and profiles for the Benimaru team.

Also, WTF @ Elisabeth's last name. "Branctorche?" SNKGRISH ALERT!

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Post by Fuu » Thu Aug 18, 2005 11:49

uhm, nobody knows the new seiyuu?
:..you know, i've been thinking, Oswald dubbed by Norio Wakamoto would easily be the best character ever.

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Post by Blastrezz » Thu Aug 18, 2005 12:20

ShadowSonic wrote:Also, WTF @ Elisabeth's last name. "Branctorche?" SNKGRISH ALERT!
Isn't this supposed to be French? Well "torche" at least is perfect French for "torch". I'm no Frenchman but I think the name could get an ok as some invented French phantasy name.

Edit:
AH! That Duo Lon Artwork is totally decent! Fits very well!

Can somebody maybe sum up or translate the system info page?
I mean I think most of the facts are already known but the infos are shattered over the web and the forums so it would be nice to have one nice clean fully summarized system information posting.

--Blast
Last edited by Blastrezz on Thu Aug 18, 2005 12:27, edited 1 time in total.

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Post by SonicTempest » Thu Aug 18, 2005 12:27

It should be "Blanc" instead of "Branc!"

Blastrezz

Post by Blastrezz » Thu Aug 18, 2005 12:29

ShadowSonic wrote:It should be "Blanc" instead of "Branc!"
LOL! Ah now I get it xD :lol:
White Torch, ok ok, that makes more sense :D

--Blast

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Post by Keric » Thu Aug 18, 2005 12:46

Blastrezz wrote:
ShadowSonic wrote:It should be "Blanc" instead of "Branc!"
LOL! Ah now I get it xD :lol:
White Torch, ok ok, that makes more sense :D

--Blast
In french, it would be "Torche Blanche".

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Post by Keric » Sun Aug 21, 2005 23:35

KoFXI backgrounds.
The pics are made from the various screens available on the KOFXI official site.
Thanks to french site Neo-arcadia.

NB: I often see "Neo-Arcadia scans"... Neo-arcadia is the site, and Arcadia is the magazine!

Image

Image

Image

Image

Image

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Post by Monpochi » Mon Aug 22, 2005 02:16

haha, i thought this is one of those "screenshot" frenzies...

Thankfully it isn't...

Nice pasting of those screenies, those BG's looks nice... now that you see them"full".

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Post by PaGaN 3l3m3nts » Tue Aug 23, 2005 02:04

I really like the stage with the chery blossoms. Particularly, how its so dark on one side, but so bright on the other. At any rate, yes, thanks for the effort of pasting those together.

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Post by Moriya » Tue Aug 23, 2005 03:11

Now that I see it as a whole, the dojo stage looks gorgeous.

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Post by SonicTempest » Thu Aug 25, 2005 14:53

More screenshots + profiles for new Fatal Fury team (Terry, Kim, Duck King) added.

LOL @ Duck's profile
Most hated thing: Rising Tackle

So THAT's why he teamed up with Terry - because he doesn't have that move any more :PPPP

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Post by PaGaN 3l3m3nts » Thu Aug 25, 2005 18:19

That's hilarious. :) Somehow, I get the feeling there'll be a joke from Duck about Terry getting old in the ending... Well, at any rate... The new screenshots let us see that the alley stage was an image of Bob Wilson spray-painted onto the garage door (you can see a little of it in the combined screenshots here already; time to update them!).

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Post by SonicTempest » Fri Aug 26, 2005 13:00

From Cyberfanatix:

General Info:
- C+D attacks are back. They are done either by C+D or 'the fifth button' E (All the Kof2003 characters have new CD animation)
- There is a new kind of recovery roll by pressing "Forward A+B" when player touches the ground. The character performs a forward recovery roll instead of usual backward. However this new recovery roll has same the properties as the basic one, and player cannot block during recovery animation.
- The power gauge very difficult to fill without touching the opponent. You can't fill your gauge quietly in the corner; you'll have to attack your opponent.
- The Skill gauge fills on its own with time (like MAX2 in Neowave) and there is no other way to fill it, you can store two levels and you can utilize it in following ways:

Super Cancels: You need one power gauge level and one skill gauge level to perform a super cancel. If you want to super cancel an LDM, you'll need two power stocks and one skill stock.
Saving Tag: Like Marvel Vs Capcom series, it is possible to cancel a blocked attack into a tag. And contrary to beta test, the new character who comes to save you hits the opponent to corner of the screen. Thus, a defense cannot be transformed into a combo, as it was the case of the dash-cancel in SVC chaos. Note that the saving tag cost two skill stocks.
Combo Tag: The Tags attacks of KOF2003 are gone .In KOFXI, it is possible to cancel any cancellable move into a tag (A+C or B+D), Your next character will come and stun your opponent (like a KOF 2003 tag attack), allowing you to continue your combo (we still don't know if we can have the time to jump before the combo). Note that the Combo Tag costs one skill stock.
Normal Tag: There is no more time delay between Normal Tag. You are free to switch characters whenever you want. However, there is nothing abusive about this system, because the normal tag leaves your next character vulnerable to attacks, so this switch is risky and can be done only under particular conditions. However, the advantage is, that it is now possible combo with the 3 characters! (eg: Kyo: jump C, C, tag, Iori: C, tag, K': C, before A Leader DM). But note that Tag combo with 3 characters is not really abusive, because two Tags in a combo cost two skill stocks for just two additional hits.

- KOFXI has Stun gauge. Like the Street Fighters 3 series, a gauge for stun is on the top of the life gauge. Once filled, the character gets dizzy. Every character has its own stun gauge and resistibility.
- The Skill Balance is another new thing in KOF XI. The Time Over Wins is no longer decided by who has the most life. It is now the skill balance who does . There is 3 ways to make the balance goes in your side:
1. Hit the oppenent (Fastest way).
2. Go toward the opponent (Like GGXX).
3. Attack the opponent while he guards.
- Guard Crush is same KOF2002. The life gauge start flashing when your guard is about be crushed .
- Grabs are same by pressing Forward C or D. It is also possible by pressing C+D. However a missed grab leads to C+D (E button). Like CVS2, if an unsuccessful grab is done, a miss-grab animation is performed.
- Like KOF2003 only leader can perform the LDM. Also the leader has a new cancel called "Dream Cancel" which allows him to cancel a DM by a LDM. This cancel need a skill gauge level and 3 power gauge levels (1 for the DM and 2 for the LDM). Small innovation, it is finally possible to change leader between two different versus matches.

Character Info:
- Ash’s fireball (C version) is a slower
- His qcfx2 C DM speed is also decided by the button you use (C for fast, A for slow).
- Oswald has a three hit move like Iori
- His Dragon punch like Heidern.
- Shen’s qcb A first hit crushes guard.
- He has a new roll animation .
- Elizabeth has a Dragon punch perfomed vertically,
- A special move of her does a projectile combo.
- Duolon’s Genmu Hishou Keikou (qcb K) can be done in the air now.
- His Suishu Ransaiki doesn’t stun the opponent anymore and it can followed up only by a super cancel. Bye bye infinite!
- Terry’s Burning Knuckle has quicker recovery.
- His Buster Wolf DM is same as Garou now. You cannot counter it with fireball anymore like KOF2003.
- Kim f B has a new follow-up (A sliding kick). It is no longer an overhead
- His Hishou Kyaku (d K in air) has time delay (like Dong Hwan).
- Duck King has his Break Spiral.
- His leader DM is his P power from Wild Ambition
- B.Jenet’s LDM is her hiding Ppower from MOTW. You do not need to guard before performing it.
- Gato can hit after his air dash (qcb P, A)
- Tizoc can use his Olympus Over (qcb K) in the air.
- Ryo has a new move (f C ) like Ryu’s f HP in SSFX2.
- Yuri can hold her air projectile during her jump by holding the button.
- King got her Surprise Rose back.
- The speed of Malin’s moves have been changed and her game play is totaly different from KOF2003.
- Kasumi have an new anti-air grab, like Goro Daimon.
- Most of Eiji’s special moves can be followed . His move (Qcf , Hcb P) is a DM.
- Ralf’s DP is unblockable and projectiles cannot hit him during it.
- Clark’s Gatling Attack is back.
- Whip has a new DM.
- Her Boomerang shot (hcf P) has quicker recovery, and can be used to pressure opponents.
- Vanessa’s Dashing Upper (b~f P) move animation has new dust effect.
- Her One Two (f A) has a new animation.
- Mary’s Splash Rose DM is back.
- Ramon’s far C animation is changed.
- He has a new grab that make the oppenent run and bounce off the corner (Like Shermie’s HSDM in KOF2002).
- Athena has her KOF 98 Grab back.
- She can perform her teleport in the air.
- Kensou has new fighting style. A mix between his psycho powers (1998/2002) and Kung Fu (1999/2000).
- He got his burning knuckles like move from KOF99.
- He also has a new move. Its a palm like yun/yang and it can crush low guard.
- Momoko is a Capoera fighter
- She has a lot of combo possibilities and follow ups, like a second version of Angel with Bob Wilson fighting style.
- K’ can perform a Narrow Spike as follow-up of his projectile.
- He has a new CD, and he can hit after his CD without a counter hit.
- Kula’s DP now does 3 hits.
- She has an air projectile with a nice effect (Saint Seiya like)
- Maxima has a new far Standing D like Daimon (Anti air).
- A new Jump D
- And he can cancel his Vapour canon (like KOFMI)
- Kyo has his projectile back. Done with qcb P.
- Iori’s Ura 316 Shiki: Saika is now a DM.
- Shingo’s DP K is performed even if he miss the target.

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Post by SonicTempest » Thu Sep 01, 2005 14:38

Site updated again. More screenshots + AOF team profiles.

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Post by DropDeadEd » Thu Sep 01, 2005 20:11

So far, most of the newer SNK titles are set only for Atomiswave?

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