Gunsmith wrote:If your opponent is blocking, you need to time your

throw to grab them as they wake up.
When they get scared of being grabbed then they will try to attack or jump away - this is when you attack.
Please watch the tutorial video in the first post!
If you played with Zangief in CVS2, the concept is the same. It's the same for any grab character - you'll see
Oh and jump B can crossup. But Clark doesn't need it

thats the thing Gs do i wait till the wake up animation is over or what cause ive been trying it with both grabs

works aight on people who like to push buttons but you can also just stay there and not push buttons and still get grabbed by

but not

, i just dont see

working (on wakeup) its fast and all but its like not gonna grab on wakeup wiffs and leaves open for punish.(

grabs because of the delay,

wiffs cause its fast, maybe some grab invincibility on wakeup i think?)
i watched that vid a couple days after the console release it taught me a few things.
didnt play the gief was a houmaru akuma type of guy and kyo.
hmmm it doesnt look like it can although i havent seen where is the farthest angle it can hit from i will try and see what i can do with that