KOF XIII General Discussion/Rant Thread

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Re: KOF XIII General Discussion/Rant Thread

Post by SonicTempest » Thu Jul 07, 2011 06:47

This is now available in the US iTunes store - I bought it to give it a go.

First off if you're looking for a portable version of XIII this isn't it. Obviously they've had to make sacrifices to fit it onto this form factor- the game runs at 30fps even on my iPhone 4, and of course the control scheme has been simplified somewhat. It's playable, but it in no way compares to the real thing.

That said, as a marketing device it's not too bad. The fact that you can try out Billy in something vaguely resembling the actual game is in itself probably a big draw (it's certainly what got me to buy it) and it certainly beats the pants off that mobile KOF XII website that had nothing but character profiles on it.

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Re: KOF XIII General Discussion/Rant Thread

Post by kadosho » Mon Jul 11, 2011 16:36

Just checking out the XIII revamped site.. O.o me want (sigh) my poor dead 360, I will revive you man!!
So excited to see XIII being re-released, after what I heard what happened with XII, I was really bummed out.
But now there is hope! (and who knew Atlus would aim to amaze?)

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Re: KOF XIII General Discussion/Rant Thread

Post by Dark_Chaotix » Tue Jul 12, 2011 07:57

Only experience I have had with Atlus was with SMT: nocturne and they did a good job on that.

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Re: KOF XIII General Discussion/Rant Thread

Post by ZeroNiiro » Thu Jul 28, 2011 10:37

Rising Star Games has confirmed for EU release

http://www.risingstargames.com/games/th ... i-ps3.html

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Re: KOF XIII General Discussion/Rant Thread

Post by hadoolket » Thu Jul 28, 2011 10:46

ZeroNiiro wrote:Rising Star Games has confirmed for EU release

http://www.risingstargames.com/games/th ... i-ps3.html
Featuring over 30 playable characters from the history of SNK's best selling games, including the return of fan favourites Mai Shiranui and Yuri Sakazaki and five new characters never before seen in previous KOF games
five new characters never seen before in previous kof games? hwajai and raiden? i can't think of who else they mean. is this some kind of reference to a possible team formed of totally fresh characters or characters borrowed from another game/series?

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Re: KOF XIII General Discussion/Rant Thread

Post by Yuki Yagami » Thu Jul 28, 2011 12:05

hadoolket wrote:
ZeroNiiro wrote:Rising Star Games has confirmed for EU release

http://www.risingstargames.com/games/th ... i-ps3.html
Featuring over 30 playable characters from the history of SNK's best selling games, including the return of fan favourites Mai Shiranui and Yuri Sakazaki and five new characters never before seen in previous KOF games
five new characters never seen before in previous kof games? hwajai and raiden? i can't think of who else they mean. is this some kind of reference to a possible team formed of totally fresh characters or characters borrowed from another game/series?
Either that or characters not in the Arcade Version of KOF XIII.
- Billy Kane
- Iori 98
- Human Saiki
- Adelheid
- most likely an AOF character, hopefully

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Re: KOF XIII General Discussion/Rant Thread

Post by Bugle/Hawk'M » Thu Jul 28, 2011 15:09

Will we finally get KoF Wyler^_^ ?

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Re: KOF XIII General Discussion/Rant Thread

Post by Toxic Avanger » Thu Jul 28, 2011 21:45

Image

It looks like some people already have access to the public exposure of the game. According to rumours Vanilla Saiki and Billy Kane are available, plus the extra palette colors.... I haven't been able to confirm anything of that, though.

Image

KKKKKAAAAAAANNNNNEEEEEEEEEEDDAAAAAAAA 60 bucks here say it's an outfit

I take no credits for these pics, of course. I'm just sitting around in my house, thinking what KoFISM means.
Last edited by Toxic Avanger on Fri Jul 29, 2011 02:25, edited 1 time in total.

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Re: KOF XIII General Discussion/Rant Thread

Post by hadoolket » Fri Jul 29, 2011 00:16

nice nonpics bro

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Re: KOF XIII General Discussion/Rant Thread

Post by Anti-K' » Fri Jul 29, 2011 01:45

http://www.youtube.com/watch?v=5wJjezIy ... re=feedlik" onclick="window.open(this.href);return false;

LOL

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Re: KOF XIII General Discussion/Rant Thread

Post by Toxic Avanger » Fri Jul 29, 2011 02:34



I didn't feel like adding this one in the character thread since this is "work in progress info".

Screw upper now behaves like in Garou Desentsu 3, and the neo max can be delayed. Furthermore he couldn't max cancel his EX DM before.

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Re: KOF XIII General Discussion/Rant Thread

Post by Kane317 » Fri Jul 29, 2011 08:53

I'll c&p my notes from Evo even though some are the same as The Answer's:

I'm sure more confirmations/edits will be made in the next few days but here is my preliminary report:

-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C).
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do.  (Most characters are 450-500 in the arcade version).
-Maxima's air vapor cannon now holds him in place for both version and then after he's done he either goes forward or drops down (I forget), but not backwards.
-Maxima's damage has been decreased slightly.
-Goro's dp+K, [DC] hcf P seems to only work in the corner now (WHY?).   His NM has been buffed to 571, yup!
-Kyo's hcb+K is no longer safe, is also does not build much drive or meter if it connects.  It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi
-All characters that we tested all had aerial Ex DMs like Mai.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.
-Overall, hit hitboxes have been adjusted and it's harder to cross characters up now.  It was noticable as we couldn't get K''s j.B or j.D to crossup.
-Chin is now top tier.
-K''s hop no longer goes over a standing opponent.
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
-Shen's fully charged qcf+P now only removes 50% of the guard gauge.
-Mai has been buffed overall.   Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
-Terry has a d.A, d.C link which helps his hit confirmation a lot.  Gave us an instant Fatal Fury "feel" to it.
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.
-Joe's NM comes out FAST.  Can pretty much punish air attacks on reaction.
-Joe's NM when MC'd, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you.  It's a damaging MC.
-Joe's Ex DM travels across the screen now.
-Joe's D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme.  B version is faster but has no invincibility.
-Liz's Ex DM now does no pushback on blocked opponents
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up.  I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K.  Overall CDM.Duc says he's been buffed.
-Ash's Ex qcb+P now juggles even grounded opponents.
-Ryo's dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy's Zaneiken is safe on block now, but he's also pushed back really far himself.  
-Andy's Ex hcf+K, d.D is harder to connect now mid screen.
-Raiden's dropkicks have finally has its charge time increased.   Despite initials reports, 1.1 did not change his charge time from 1.0.  Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out.  If you land the DK midscreen, the opponent will fly away really far not allowing a follow up.  His double DK shenanigans still work in the corner.
-King and Hwa Jai's slide both cancel now by themselves.
-King's NM has been fixed, it now goes further and when MC'd does full damage.
-Mature's qcb+K has better recovery
-Ralf's Vulcan Punch now knocks the opponent away after two hits.
-Clark, sadly, seems unchanged.
-Leona's HD combos have been nerfed slightly.
-Kula's corner juggles seem harder to connect.
-I was kidding about Chin, he seems unchanged.
-Saiki is very strong from what I saw from No.17 and Oscar messing around with him.  He feels very mid-boss in terms of damage but I may change my mind later. =)

Once again, I apologize if I misreport something or I have left something out.  There were simply far too many changes to record them all let alone let my overstimulated mind process.

The wait was all worth it guys , my hats off to SNKP.  The game feels like a HUGE improvement over a near perfect XIII 1.1.  Speaking of labels, I dubbed the console version XIII.5 and Aram from Atlus seems to agree with me.  

I want to thank Aram, Mike, and Yu (?) for putting on such a fine setup for us hungry fans; you guys are so awesome I can't really say it in enough.

Day 1 reports end but stay tuned as there are more announcements coming throughout this weekend.  I need some sleep now.

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Re: KOF XIII General Discussion/Rant Thread

Post by Dody » Fri Jul 29, 2011 11:11

Okay, time to speculate the remaining 2 extra characters :

Option 1 : Shroom & Rimelo.

Reason : They appear in the cinematic screen and SNK also said that the extra characters are never before seen in KOF. But so far we have Billy, Saiki, and Old Iori??? How crime!!!!

Option 2 : Playable Boss.

Reason : Seriouslly??? Console KOF without Playable Boss??? Is this Tekken or what???

Option 3 : Whatever who they are, one of them is Eiji.

Reason : Seriouslly??? Old Iori, Billy with old outfit, and the Original Yagami Team Industrial Stage but not Eiji???

Your pick???

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Re: KOF XIII General Discussion/Rant Thread

Post by Robocop Two » Fri Jul 29, 2011 12:11

Kane317 wrote:-Ralf's Vulcan Punch now knocks the opponent away after two hits.
Is that on block or on hit? Little bit confused there. I assume you mean that after blocking 2 hits the enemy is knocked out of range so they can't be chipped so easily?
Could I ask a few things quickly, can you combo after the C or EX versions of gattling punch without DC and what is the frames like after a blocked qcf+C?

I like the change to Raiden's drop kick but have they changed any of his other moves like his shoulder tackle or fixed the powerbomb anti-air problem or given him anything different on his EX grabs?

Good to hear about Shen staying relatively the same, I think he was pretty good as he was didn't need much but a tiny bit of extra throw range which I'm guessing he probably didn't get. Can you get 3 taps (A's or B's) before the EX command grab now?

I really want to know if they have buffed the damage on Kensou's Rekkas. They were really bad damage wise and so kind of come across as useless so I'd like to know what they might of done with him.

Any changes to Vice or any of the other not so good/under used characters?

Thanks for the updates so far.

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Re: KOF XIII General Discussion/Rant Thread

Post by MichelS » Fri Jul 29, 2011 12:40

Extended trailer here: http://www.youtube.com/watch?v=yTzVTmzU ... r_embedded" onclick="window.open(this.href);return false;

with Iori at the end... argh

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