KOF XIII: Kyo Kusanagi

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Re: KOF XIII: Kyo Kusanagi

Post by Dark_Chaotix » Sat Sep 25, 2010 01:51

Toxic Avanger wrote:

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Re: KOF XIII: Kyo Kusanagi

Post by Dark_Chaotix » Mon Jun 20, 2011 08:10

What the highest damage output for kyo so far? Is there a 100%?

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Re: KOF XIII: Kyo Kusanagi v1.0

Post by Foxhole » Mon Dec 12, 2011 02:00

Any care to give me a short cut for an off the ground Orochinagi. As in, instant off the ground.

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Re: KOF XIII: Kyo Kusanagi v1.0

Post by Dark_Chaotix » Mon Dec 12, 2011 02:34

qcbhcf~uf+A/C

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Re: KOF XIII: Kyo Kusanagi v1.0

Post by Foxhole » Mon Dec 12, 2011 03:38

I feel kinda stupid now. But thanks!

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Re: KOF XIII: Kyo Kusanagi v1.0

Post by Dark_Chaotix » Mon Dec 12, 2011 04:06

Thats ok. Some do it by qcb~ub,hcf+A/C. It doesnt have the same effect to me, plus you have to be pretty quick to do hcf since you already off ground. The way above, if done correctly, will get you the DM as soon as you get of ground. Just make sure you press uf AND the button at the same time

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Re: KOF XIII: Kyo Kusanagi v1.0

Post by kadosho » Mon Dec 12, 2011 06:28

The timing is very critical with that super. Plus keep in mind it can be cancelled! And can be mixed with an on ground combo, to air combo then super.
I believe it pulls a 75% damage counter. But with Hyper Drive inputted, it should hit a full 100%.

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Re: KOF XIII: Kyo Kusanagi v1.0

Post by Foxhole » Mon Dec 12, 2011 14:35

Dark_Chaotix wrote:Thats ok. Some do it by qcb~ub,hcf+A/C. It doesnt have the same effect to me, plus you have to be pretty quick to do hcf since you already off ground. The way above, if done correctly, will get you the DM as soon as you get of ground. Just make sure you press uf AND the button at the same time
First method worked like magic, my only problem is sometimes I do it too fast and end up doing a ground Orochinagi.

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Re: KOF XIII: Kyo Kusanagi

Post by Dark_Chaotix » Thu Dec 15, 2011 15:20

Stun combo


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Re: KOF XIII: Kyo Kusanagi v1.0

Post by Dark_Chaotix » Fri Dec 16, 2011 02:34

Dark_Chaotix wrote:Thats ok. Some do it by qcb~ub,hcf+A/C. It doesnt have the same effect to me, plus you have to be pretty quick to do hcf since you already off ground. The way above, if done correctly, will get you the DM as soon as you get of ground. Just make sure you press uf AND the button at the same time
I would also like to note that if you still having issues doing this, you can do qcb~pause~hcf~uf+A/C. During the "pause", let the stick go back to neutral state. The game recognises the inputs for a few frames so you have time. Makes it easier to buffer and not stuff up the notations.

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Re: KOF XIII: Kyo Kusanagi

Post by Dark_Chaotix » Mon Dec 19, 2011 14:45

Added console changes and movelist vid to first post.

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Re: KOF XIII: Kyo Kusanagi

Post by Gunsmith » Sat Feb 18, 2012 16:21

Added Dannyboy's combo tutorial to front page.

btw, after doing rdp D after a juggle, opp is in perfect range for crossup, so that's why I do it, rather than hcb D which does more damage.

Now I just need a max damage HD combo that only uses 2 stocks, as I use Kyo 1st and need to keep something for Clark.

edit, found it in Dannyboy's vid! ooooh but it's hard.... for some reason I'm clocking it at 694 damage rather than 717

.C df .D 2 hit .B .C > .C > df .D 1hit > DP .C xx .D > HCB .B xx DP .A xx .D > RDP .B > DP .C xx RDP .B > DP .C xx qcf .A .C

edit, got it at 715 now... trying to look for easier setups now.

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Re: KOF XIII: Kyo Kusanagi

Post by Dark_Chaotix » Fri Feb 24, 2012 01:14



Interesting. Note that this is a Tool Assist vid (looks like it....)

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Re: KOF XIII: Kyo Kusanagi

Post by Musolini » Fri Feb 24, 2012 10:05

really nice.

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Re: KOF XIII: Kyo Kusanagi

Post by Toxic Avanger » Sun Jan 13, 2013 19:37


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