Post
by PenPen » Wed Apr 22, 2009 14:23
I did, but in a limited run.
qcb+A - Backfist thingy. You can cancel this into qcb+K (definitely) or dp+K, iirc.
qcb+K - Running blockable grab. Kensou runs for a bit, then jumps toward the opponent, if unblocked he'll catch the opponent with his leg and do a kick, while jumping backwards. Very useful, but from what I see, damage is kinda meh.
dp+P - Dashes forward and does a multi-punch. I think you need to mash P for him to deal more hits, and from what I read, there's 3-4 levels with this move. Don't use this by itself, do it in combos.
dp+K - His old rdp+K move now redrawn. His dp+B is pretty good.
qcbx2+P - Huge fierball. Impossible to roll through.