Post
by AcidicEnema » Fri Sep 02, 2005 19:13
To me, Hanzo is without doubt, the 'old school Ryu' of the game. A large part of his game revolves around playing footsies with his d.B, stand B, fireball, d.bXXFireball and Uppercut; meanwhile trying to get in the d.B> Fireball super. Teleport, Leg Lariat and Windmill Hurricane give him a lot of mobility, but the bread and butter of his gameplay are his footsies.
- Fireball comes out fast enough to be comboed off a down B, and has decent recovery. No idea if it's safe if the opponent blocks and GCFS, but in general you want to be throwing this fireball from just outside the opponent's poke range. Because of its speed, it makes a fantastic poke.
- Good priority on uppercut. Good forward movement, good for beating pokes. But, it loses/trades with crouching shorts on wake up.
- d.B> fireball super is good, just as the vids show. Its like K's Heaven's Drive combo except off a d.B- meaning its longer ranged, hits low and has less exposure (down B's tend to make a character crouch 'lower').
- Stand B good poke, but certain characters (e.g., Iori) can duck it).
- Hurricane Kick, like in World Heroes has different trajectories, depending on button used. D button makes him jump back, arch down, then end back up. If it hits too early, the opponent will be able to recover before Hanzo lands and can punish him. Use with caution.
- Special Tag Attack with Fuuma has him slashing forward with his knife. If he connects, he throws a shit load of Shurikens, at the same time, Fuuma jumps into the air behind the opponent and rains him with fiery Kunai (people who've played WHP will have seen this before). Looks badass. Damage isn't anything special tho.