[UM] O. Yashiro
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Weakened from his original 98 version.
Low C retracts faster than before.
f+A is OTG. You can do two f+As in a row for OTG fun but the timing is a little hard.
Reduced overall damage (this may be the machine's setting). Normals come out slower, it seems.
+P is slower now. +A is slower than it was in 98. Overall not useful now.
,f+P is basically unchanged.
+P basically unchanged, but from what I see, the juggle is harder to hit now. Yashiro can still do those jump attack tomfoolery afterwards, but the timing is different. You can choose to follow with f+A when the opponent lands.
qcfx2+K/BD comes out faster now.
hcbx2+P/AC has reduced damage from the DM version.
qcfx2+P/AC comes out faster now. Not sure if it's comboable this time around.
Low C retracts faster than before.
f+A is OTG. You can do two f+As in a row for OTG fun but the timing is a little hard.
Reduced overall damage (this may be the machine's setting). Normals come out slower, it seems.
+P is slower now. +A is slower than it was in 98. Overall not useful now.
,f+P is basically unchanged.
+P basically unchanged, but from what I see, the juggle is harder to hit now. Yashiro can still do those jump attack tomfoolery afterwards, but the timing is different. You can choose to follow with f+A when the opponent lands.
qcfx2+K/BD comes out faster now.
hcbx2+P/AC has reduced damage from the DM version.
qcfx2+P/AC comes out faster now. Not sure if it's comboable this time around.
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Re: [UM] O. Yashiro
Are you positive that the +p is slower? Granted your post was three months ago when it first came out and you may have changed your opinion since, but after playing it myself, watching the videos, and playing hours of the original '98 tonight I am convinced they haven't changed it, if they have, the differences are neglible from what I can see.PenPen wrote: +P is slower now. +A is slower than it was in 98. Overall not useful now.
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It's all good, not blaming you. Tested it on the PS2 version and I can confirmed the +A has not been toned down in speed at all BTW, I'm LOVING the PS2 version coz you can switch between UM and normal kof 98--that's why I'm sure, I tried them back-to-back.PenPen wrote:Well that's from what I was told by then. I don't use O. Yash myself so I had to take other players' words for it.
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NICE. You just made my day. Is the timing from +P -> unblockable DM the same? I heard it's different.Tel wrote:You mean that +P > Death Star Laser (nudges Jhun) trap from '98? Oh, it's there alright, and much better since the thing launches MUCH faster now. Not quite the level of normal Yashiro's Final Impact, but works as an anti air similar to Heavy D!'s if someone tried to jump backwards.
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I think I got the timing down--although it's one of those pseudo-combos you'll never know unless you hit in a real game.
To test I set in practice mode both players playable, and while charging the qcfx2+P SDM, I use my other hand to try to roll the second I get up. Another indicator, is that I hit the other player in the back instead of hitting him in the front (since the +P switches ppl's direction)...Do you think that's a good sign that I did it correctly; hitting them in the back?
Can't wait to test it on my friends next time, or the next guinea pig in the arcade =)
To test I set in practice mode both players playable, and while charging the qcfx2+P SDM, I use my other hand to try to roll the second I get up. Another indicator, is that I hit the other player in the back instead of hitting him in the front (since the +P switches ppl's direction)...Do you think that's a good sign that I did it correctly; hitting them in the back?
Can't wait to test it on my friends next time, or the next guinea pig in the arcade =)
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I really don't think this is actually working...
I'm really not sure (and I hope someone will tell me someday...) if there are reversal rolls in KOF 98 (I can roll in wake up, but not sure if it's done at the frame 0), but I've never seen someone in Japan or China trying this in a serious/tournament game. And if it was working, thrust me, we'll see it everywhere since it's very easy to do.
I'm really not sure (and I hope someone will tell me someday...) if there are reversal rolls in KOF 98 (I can roll in wake up, but not sure if it's done at the frame 0), but I've never seen someone in Japan or China trying this in a serious/tournament game. And if it was working, thrust me, we'll see it everywhere since it's very easy to do.
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You can roll on wakeup if you press AB the instant your character gets into ready position , sorta like how you can throw characters spamming crouchingP in GuiltyGear if you fwdHS in that 2 frame window where your character is 'invulnerable' upon wakeup.
So its not really unblockable la, never was in 98 or 2k2 either
So its not really unblockable la, never was in 98 or 2k2 either
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It was never a serious unblockable trap, just a trap against the newbies. It's still little more than a gamble in UM, except with his DM being so much faster that this time there's a chance opponent could roll too early and get caught in the beam as they come out. I don't even bother with doing it except every now and then against the CPU for the heck of it.
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"I'm really not sure (and I hope someone will tell me someday...) if there are reversal rolls in KOF 98 (I can roll in wake up, but not sure if it's done at the frame 0), but I've never seen someone in Japan or China trying this in a serious/tournament game. And if it was working, thrust me, we'll see it everywhere since it's very easy to do."
Tried this test on PS2. Use Geese and crouch D player 2, then rising storm. Wake up up and roll/dodge with Player 2.
It works, so I guess you can do frame 0 wake up rolls.
Tried this test on PS2. Use Geese and crouch D player 2, then rising storm. Wake up up and roll/dodge with Player 2.
It works, so I guess you can do frame 0 wake up rolls.