New moves:
b_f + K: The finisher to his KOFXI LDM followup. Launches for juggle.

He has only one stylish art that lets you charge (and it's kind of slow), so I have no idea how you're supposed to play him...
Euhm, :oops: Sorry, I don't mean to sound stupid but do you think you can try and explain the button imput for me? So, does his level 3 DM work the same way that Sans Cullotes worked in XI where there is no charge time, or am I not understanding right? (I'm guessing it's the latter...)SonicTempest wrote:This might just be my eyes playing tricks on me, but what I think he's doing is using the no-charge max mode induced by Ash' level 3 DM to cancel his flash kick into his dashing fire attack repeatedly.
I try it, and in times it seems to work, and others it doesn't. When exactly should I cancel them? Think you can give me any tips? I was only able to (through sheer luck) to get the C version 3 times in a row, but I cannot do the speed that the video's at. That's just ridiculous....SonicTempest wrote:Yes, that's exactly how it works: your specials become cancellable into one another and there are no charge times.
At least, I think so. I never played Regulation A all that much...
Tel wrote:It should be b,f+D, as the B version is a hard knockdown. And that was a lvl-1 Sans-Cullotes in the first combo from the video. The higher the level used, the bigger the flames at startup are. The first combo isn't applicable in an actual match anyway, since he used a lvl-1, then a lvl-3 and then finished with his lvl-2 autocombo DM.