Is KoFXI too easy to play / does it have too smooth controls
- G-Product
- Charging...69%
- Posts:47
- Joined:Fri Jul 21, 2006 00:09
- A.K.A.:Turned ON
- Location:St. Louis
- Contact:
- Derrace
- Almost there! ...61%
- Posts:407
- Joined:Tue Sep 13, 2005 14:10
- A.K.A.:Turned ON
- XBL:derrace
- PSN:derrace
hmm, you can already order it at coinopexpress. Well, the date it gave was 31st jan, like I said earlier, no screenshots, no character roster, no intro vids or pics. I aint hoping for much. Heh, it's either a nice plasma tv for my bedroom, a new com (I have 3 in my room already) or this kit for my Astro city =)Blastrezz wrote:I agree. 2k2 has insane combos but I think KoF2k doesn't stand much behind it in terms of craziness. 2k2 is a little harder because you lack the striker of course but I think 2k feels so damn tight that I myself cannot even play this anymore nowadays It's just too hard. I'm fighting more with the controls than with my enemy.Derrick wrote:Combowise, 2002 has the craziest and hardest combos.
Dude where does it say 31st January? I'm really interested on which company writes crap like that.... For the reasons you already said that's quite or let's say totally impossible. It hasn't even been previewed in Arcadia magazine.Derrick wrote:Anyway, that's that.. I am waiting for my kof XII kit =) It says jan 31st, but I seriously doubt it would be released on time.
--Blast
-
- Is it a bot?
- Posts:2
- Joined:Fri Sep 08, 2006 14:05
- Iie-Kyo
- Almost there! ...52%
- Posts:387
- Joined:Tue May 10, 2005 19:42
- A.K.A.:OG KOF Player
- Location:Honolulu, HI - Land of the Grass Huts
- Contact:
I honestly don't know how to respond to your answers. My execution is average, and I could do some of the stupid stuff for BC Mode combos in 2k2 (Kyo has some fucked up juggles in MAX mode), but to me it doesn't really matter. All three systems were fine to me. The reason why 2k might have felt "clunky" was because the game ran slower, therefore your combo timing had to be changed. It wasn't smoother or worse, it just ran slower.
2k2 ran at crack speed, and therefore required you to execute at crack speed for a lot of combos to pull them off consistently.
XI runs at a speed less than that of 2k2. What you're referring to is the stupid amounts of hitstun light attacks have in XI that make it somewhat abusable for certain characters (*COUGH*KYO*COUGH*). This in some aspects makes combos easier, and I am kinda disappointed they made certain difficult links more or less "chain combos", but it doesn't really do anything remarkably game breaking to the characters that can do it (minus Gato the whore).
So my vote is that I don't really care - the three systems felt fine to me and as long as they don't bring it back to the stupid half baked, half assed, piece of shit control system that 2k3 had I'll be fine.
2k2 ran at crack speed, and therefore required you to execute at crack speed for a lot of combos to pull them off consistently.
XI runs at a speed less than that of 2k2. What you're referring to is the stupid amounts of hitstun light attacks have in XI that make it somewhat abusable for certain characters (*COUGH*KYO*COUGH*). This in some aspects makes combos easier, and I am kinda disappointed they made certain difficult links more or less "chain combos", but it doesn't really do anything remarkably game breaking to the characters that can do it (minus Gato the whore).
So my vote is that I don't really care - the three systems felt fine to me and as long as they don't bring it back to the stupid half baked, half assed, piece of shit control system that 2k3 had I'll be fine.