

Its when it hits against a jumping opponent, that the


The other exception, of course being the

- Flavour of the day is now forward hop B/C as an anti-air. Good snap kick properties, and a free LDM if it connects.
is shoSlapper Joe wrote:
This one is particularly interesting (in corner):
Gai: hop B, close D, f+D, f, b,->QS a.k.a usual stuff.
Syo: land,+C(reset), f+C(flip reset),
+K(hit), (air)qcb+K(hit), hLDM
The end sequence can be pretty much replaced by anything (qcb+C, homerang won't work though.) The only other situation the+C, f+C works is on counter against a jumper in corner so why it works in a QS is anyone's guess.
In and out of the corner it has to be the close ones.dobiqwolf wrote:is sho df+C>f+C ahe to be the close animation or the far one?
Nice. Dont use Sho very much, but nice addition.Empyrian wrote:http://youtube.com/watch?v=FSoDoRWx2i0