

I also noticed that


flipONE wrote:If anyone hasn't really noticed the A version of+P has pretty damn good range (not like 2k2 ::sigh::). If someone is just plainly standing over your knocked down body,
+A is great on wake up and comes out fast.
I also noticed that+E (or whatever it is) doesn't combo like his
+P does. I haven't tested out the range much yet, so I don't have any reason to say that it's worth using.
Yeah, it's like Daimon's old multipart DM. Extra hits don't require any extra stock either, they just look cool.Derrick wrote:is this what it is?
Super Tiger Spin - close opponent hcbX2 + E (5)
(5)Follow up 1 - after the first slam+ E (6)
(6)Follow up 2 -+ E (7)
(7)Follow up 3 -+ E
That's one big problem with Ramon. Knowing how to use his~!T.T!~ wrote:yeah i noticed it too.....grabbed kyo on wakeup like, almost 1.5 body lengths away.
had a play with him a few days back. Must say his speed still seems to be there, just his priority/dp kick overhead and some other abusable shit had been taken away. Still very competitive in the right hands (and those right hands would have to do madC cancelling too)
All these years I could never get that combo to work, especially non-corner. Do you have to dash after theZero wrote:
BnB: st.C,+B,
+C, cr.C,
+A.
LOL you should fix the edit as well.alexis wrote:
[edit: i had smoe spelilng erors. Tehy were fxied.]
that is true I tested it last night and it does more damage, in the conqueror guide they are saying that it takes the same amount of life.alexis wrote: Plus it does more damage than without his extra throws, and the extra hit helps with scaling in combos.