The good thing is, though, you want them to block it. It takes a large amount of guard meter, and can assure you, if crushed, a free combo/DM/LDM/DC. Because of the awkward animation, you might get hit after being blocked... but for some reason no one could hit me more than once since I'd be pushed away... can someone verify this?
You say you can run and block; I say OK... but unless you're REALLY abusing

+D, you can't see it coming. Add to that that it can massacre hoppers and you have a nice thing. Recovery drom the

+D is not fast, though. But somehow I was able to just do (note that all of it was blocked):
jump D, C,

+D, C, C,

+D, C, C,

+D (guard meter is gone by now, ensuring a free hit/combo/DM/LDM/DC)
Yes, it's rather pathetic... I honestly don't know why the Japanese had such a hard time with it. The second C serves as a push back in order to keep your distance and try to avoid the

+K from being punished too severely.
It's a stupid use for

+D, but one has to take advantage of any means possible. However, most of my use for

+D was for punishing rolls and recovery rolls, as the moment they come out of them, they are completely vulnerable. Seriously, try abusing his

+D just one match and see how the opponent reacts. Do a meaty

+D, then C, then C again and

+D again and watch them do nothing
(Obviously this only works against people who aren't really very skilled, and the CPU... so if this doesn't work, I will not refund your money)
About the A,

+A... yes, it's very good and safe, perfect after you've knocked someone down (UNLESS they're Clark, Ralf or Maxima, who can grab you right after getting up). You CAN do this twice in a row, then pretent you'll do it a third time and jump with an Icarus Crush (or do A-button Poseidon Wave) and take them by surprise. OR if the're Ryo, or any of the KGO threesome, dash toward them when they're getting up then block their wake up moves immediately after they get up (Ryo =

+P, Kula,

+P, Gato =

,qcf+K, Oswald =

,hcb+P) and just walk or run to them and do C,

+C XX

,qcf+K (2-hit) xDCx Big Fall, or just a Big Fall if you don't feel like doing a long combo.
My favorite combo is still s.C,

+D for some odd reason...maybe because it can be juggled afterwards, QS, or something. It's a really stupid combo, very very simple and requires almost no thought... I feel cheap.
:oops: