J]-[UN wrote:Maybe an E level player was using the Oswald and a S level player using momoko. Lots of scrubs who use gato/oswald here.
If they were forced to attack Jenet it probably was because they were losing by judgement....against those kind of chicken err I mean keep away dudes, I never let any of my characters die so they are forced to attack (or do something besides running and waiting for a counter)
Yeah, there are a lot of Oswald scrubs who think tier is a magical way to victory, instead of actually getting to know the character they're using. That's why I refused as much as possible to play as Oswald, because I just didn't know him well enough. Elizabeth, though, was a lot easier to play as (albeit not excellently) because she only really has three moves, and her two DMs and her LDM.
It's true, what you say about the judgement thing. Some people just play a dumb keep away game as soon as the judgement's on their favor, with seconds on the clock. I specifically remember a guy who used Kim, Elisabeth and someone I can't remember. Kim scores a LOT of hits most times, and due to this, judgement seems to favor him. And Oswald, too. I can't remember if the third character was Oswald, but it's unlikely. He beat me three times in a row, STRICTLY because of a judgement timeout win. I had to battle fire with fire, so I picked Malin, Kim and Jenet(L) and did the same thing he did to me. Sweet, sweet revenge. Not to mention he couldn't beat my team so he left.
Of course, I lost quickly to someone else because I really didn't know Kim and Malin enough to be able to defend myself too long. Then I went back to my beautiful Garou MOTW team, alternating Gato and Jenet as leaders and continued my ass-kicking journey.
I even eliminated a guy's entire team (Kula/K'/Maxima) just with Tizoc, and even so, he only took about an inch of Tizoc's life away. THAT was laughable, I had to contain myself (arcades in Japan are home to some Yakuza, so I definitely didn't want any trouble). He kept doing the tired and true (keyword tired) Kula

+B,f+D,juggle A or C,LDM combo, and kept messing up
I remember he was the same guy I did my beautiful Malin's SC DC combo... jump D,C,f+B,qcf+A XX

,qcf+K XX

,qcf+E. I remember he came to me (smiling but doing the wavy thing that means no or bad in Japanese and saying something about "warui" which is pretty much the only word I understood). I'm thinking he said that that combo was bad (warui). Well, if you can't defend a jump D (I did not even short jump D) then you may deserve the 60% damage combo.
Other things are more abuseable... I had to work to get those three stocks, and wait for those two skill stocks while trying to keep the opponent at bay to FINALLY be able to attempt this combo when Malin was my leader and the only one left, so screw that. I say it's great.
KOF XI is great because it gives a chance to turn the tables, making for really fun matches.
edit: Um, realizing this thread is the Oswald thread um let me get back on topic for a sec.
If you think Ace is broken, just don't do it. Prove to others that Ace is just another move, and that it's not needed to have a big victory with Oswald.
A tip for Oswalds vs. Jenet, only short jump against her to avoid getting hit by her

+K move; I've seen it happen in JAPAN so it's very common. Also if she's the leader, DASH IN and HIT LOW UNTIL SHE DIES. Her Annoy Mademoiselle LDM is a high and mid counter, but it's 100% vulnerable, unfortunately for me, to low attacks. Dash in and do your favorite crouching attack to slicing stuff combo. IF YOU MUST, jump in but do NOT attack. Instead, watch as she whiffs her counter and attack her LOW and combo at will.
It pains me to say it; Jenet one of my favorites, but it's something that has to be done. I don't want someone who went through the trouble of learning Oswald to fall against a mid-tier character because of thinking only of the same tactic. IT HAPPENS, so look out. Do not assume that jumping in works against everyone; you might be eating Malin's

,qcf+K DM or worse, her Mizuchi. Learn about every other character to know how to counter their advances.