Oswald (XI)

Strats, combos, technical discussion.
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Derrace
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Post by Derrace » Sun May 28, 2006 08:07

~!T.T!~ wrote:hmmm, just something that i thought of the other day, which looks like should hit....but will try soon


opponent in corner, crossup jump c, crouching b, crouching a, qcb A/C, qcf B/D (depending on distance), qcf A/C, opponent now in corner, d/f A, qcb B, d/f A, qcb B, qcf A/C, qcf B, qcb A/C, XX LDM
hmm, after whifing the qcf A/C, it should only connect these bits:

opponent now in corner, d/f A, qcb B, d/f A, qcb B.

I remember trying to do it, but the qcf B after that always misses.

you might want to try this instead:

opponent in corner, crossup jump c, crouching b, crouching a, qcb A, qcf B, qcf A (Whiffed), opponent now in corner, qcf B, qcf A, qcf B, qcf E. Ace finisher.

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Post by ~!T.T!~ » Mon May 29, 2006 02:07

no actually, you have to do the last qcf A/C late so the qcf B hits. gotten it to hit many times as well. the ace after that doesnt hit for full damage though.


so if you're not cancelling the last qcb B, then you can do qcf A/C, qcf B, qcb A/C, LDM


and btw, does 2 X (d/f A, qcb B), stand D, LDM do more than qcb A/C, qcf A/C, LDM???? personally i always do the slashes instead of stand d

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Post by samliaoxuan » Sat Jun 03, 2006 15:29

how abt this :
1)opponent in corner, crossup jump c, crouching b, crouching a, qcb A, qcf B(qcb D if ur oppenent is not at corner at the start of this combo) , qcf A (Whiffed), opponent now in corner, d/f A, qcf B, qcf A, qcf B, qcf E. Ace finisher.

2)opponent in corner, crossup jump c, crouching b, crouching a, qcb A, qcf B(qcb D if ur oppenent is not at corner at the start of this combo) , qcf A (Whiffed), opponent now in corner, d/f A, qcb B, qcb C, XX qcf,hcb C, XX LDM (at 25-29 hits)

3)opponent in corner, crossup jump c, crouching b, crouching a, qcb A, qcf B(qcb D if ur oppenent is not at corner at the start of this combo) , qcf A (Whiffed), opponent now in corner, d/f A, qcb B, qcb A, qcf A

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Post by ~!T.T!~ » Sun Jun 04, 2006 04:18

samliaoxuan wrote:how abt this :
1)opponent in corner, crossup jump c, crouching b, crouching a, qcb A, qcf B(qcb D if ur oppenent is not at corner at the start of this combo) , qcf A (Whiffed), opponent now in corner, d/f A, qcf B, qcf A, qcf B, qcf E. Ace finisher.

2)opponent in corner, crossup jump c, crouching b, crouching a, qcb A, qcf B(qcb D if ur oppenent is not at corner at the start of this combo) , qcf A (Whiffed), opponent now in corner, d/f A, qcb B, qcb C, XX qcf,hcb C, XX LDM (at 25-29 hits)

3)opponent in corner, crossup jump c, crouching b, crouching a, qcb A, qcf B(qcb D if ur oppenent is not at corner at the start of this combo) , qcf A (Whiffed), opponent now in corner, d/f A, qcb B, qcb A, qcf A


1) Yep, it definetly works, except i can never get the final hit of the qcf E to come out

2) dont see the point really, since you can do d/f A, qcb B, qcf-hcb A/C already.....super cancelling just makes it scale more and wastes a meter

3) you can add an LDM at the end of that combo, no super cancel needed

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Post by alexis » Wed Jun 07, 2006 18:20

I know this bit of information isn't exactly too impressive to the conversation, try holding the P button when you do Ozzy's ranbu motion and he will stay in place, reflecting projectiles. Release to make him dash and do his ranbu normally. If you keep holding the P button he will still dash after about 2 seconds (my memory is fuzzy).

I'm not sure to which extent this works as a projectile reflector (i.e. normal projectiles work, but what about DMs... we know Ash's DM won't be reflected). Could someone please try this?

Oswalds get owned by my Jenet(L). They will all at some point jump and attack, point at which I do her beautiful counter LDM and slap the hell out of them with my shoe. They know it's coming... they know I'll do it... they've had it done before... YET they jump and attack because it's the only decent way to get close and start a combo with Oswald.

Tier = crap if you select them just for a combo! Oswald has a lot of nice mixups, and Ace isn't necessary for a win. Neither is df+A in any case.

I once saw an Oswald get owned by Momoko. S tier vs. E Tier... E kicks ass.

A nice note is that maybe SNKP have fixed this in their Arrange mode. The home console version will supposedly be adjusted for cheapness, and so hopefully his df+A thing won't be unblockable, and his Ace will spend a stock at least IMHO (the regular, unadjusted arcade mode is still included, too).

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Post by J]-[UN » Thu Jun 08, 2006 06:17

Maybe an E level player was using the Oswald and a S level player using momoko. Lots of scrubs who use gato/oswald here.

If they were forced to attack Jenet it probably was because they were losing by judgement....against those kind of chicken err I mean keep away dudes, I never let any of my characters die so they are forced to attack (or do something besides running and waiting for a counter)

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Post by J]-[UN » Thu Jun 08, 2006 06:22

From a arcademongogo vid, a much more reliable way to get the ACE from (oswald in corner) combo , but it uses a skill stock.

Jump C, dwnB,dwnA , qcbC, qcfD , qcfA (whiff), dfA then cancel it with AB, wait a moment, qcbA, qcfB, qcfE.

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Post by alexis » Thu Jun 08, 2006 06:42

J]-[UN wrote:Maybe an E level player was using the Oswald and a S level player using momoko. Lots of scrubs who use gato/oswald here.

If they were forced to attack Jenet it probably was because they were losing by judgement....against those kind of chicken err I mean keep away dudes, I never let any of my characters die so they are forced to attack (or do something besides running and waiting for a counter)
Yeah, there are a lot of Oswald scrubs who think tier is a magical way to victory, instead of actually getting to know the character they're using. That's why I refused as much as possible to play as Oswald, because I just didn't know him well enough. Elizabeth, though, was a lot easier to play as (albeit not excellently) because she only really has three moves, and her two DMs and her LDM.

It's true, what you say about the judgement thing. Some people just play a dumb keep away game as soon as the judgement's on their favor, with seconds on the clock. I specifically remember a guy who used Kim, Elisabeth and someone I can't remember. Kim scores a LOT of hits most times, and due to this, judgement seems to favor him. And Oswald, too. I can't remember if the third character was Oswald, but it's unlikely. He beat me three times in a row, STRICTLY because of a judgement timeout win. I had to battle fire with fire, so I picked Malin, Kim and Jenet(L) and did the same thing he did to me. Sweet, sweet revenge. Not to mention he couldn't beat my team so he left.

Of course, I lost quickly to someone else because I really didn't know Kim and Malin enough to be able to defend myself too long. Then I went back to my beautiful Garou MOTW team, alternating Gato and Jenet as leaders and continued my ass-kicking journey.

I even eliminated a guy's entire team (Kula/K'/Maxima) just with Tizoc, and even so, he only took about an inch of Tizoc's life away. THAT was laughable, I had to contain myself (arcades in Japan are home to some Yakuza, so I definitely didn't want any trouble). He kept doing the tired and true (keyword tired) Kula qcb+B,f+D,juggle A or C,LDM combo, and kept messing up lol

I remember he was the same guy I did my beautiful Malin's SC DC combo... jump D,C,f+B,qcf+A XX qcf,qcf+K XX qcf,qcf+E. I remember he came to me (smiling but doing the wavy thing that means no or bad in Japanese and saying something about "warui" which is pretty much the only word I understood). I'm thinking he said that that combo was bad (warui). Well, if you can't defend a jump D (I did not even short jump D) then you may deserve the 60% damage combo.

Other things are more abuseable... I had to work to get those three stocks, and wait for those two skill stocks while trying to keep the opponent at bay to FINALLY be able to attempt this combo when Malin was my leader and the only one left, so screw that. I say it's great.

KOF XI is great because it gives a chance to turn the tables, making for really fun matches.

edit: Um, realizing this thread is the Oswald thread um let me get back on topic for a sec.

If you think Ace is broken, just don't do it. Prove to others that Ace is just another move, and that it's not needed to have a big victory with Oswald.

A tip for Oswalds vs. Jenet, only short jump against her to avoid getting hit by her qcb+K move; I've seen it happen in JAPAN so it's very common. Also if she's the leader, DASH IN and HIT LOW UNTIL SHE DIES. Her Annoy Mademoiselle LDM is a high and mid counter, but it's 100% vulnerable, unfortunately for me, to low attacks. Dash in and do your favorite crouching attack to slicing stuff combo. IF YOU MUST, jump in but do NOT attack. Instead, watch as she whiffs her counter and attack her LOW and combo at will.

It pains me to say it; Jenet one of my favorites, but it's something that has to be done. I don't want someone who went through the trouble of learning Oswald to fall against a mid-tier character because of thinking only of the same tactic. IT HAPPENS, so look out. Do not assume that jumping in works against everyone; you might be eating Malin's qcf,qcf+K DM or worse, her Mizuchi. Learn about every other character to know how to counter their advances.

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Post by ~!T.T!~ » Thu Jun 08, 2006 14:42

from what you're describing, i'd say that baiting and throwing would have gone a long way for oswald there. guess maybe the no throw rule somehow made its way to japan


btw, a lot of people are forgetting that if you either have only 1 stock or arent using oswald as your leader, then ending the crossup combo with you in the corner with a simple hcbX2 A/C saves a lot of time on judgement and theres less room for error if you'd rather go for the ace finisher......

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Post by Empyrian » Thu Jun 08, 2006 18:46

Hmmm... never seen Japanese scrubs before. You are so lucky. XD

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Post by alexis » Fri Jun 09, 2006 02:13

"Hmmm... never seen Japanese scrubs before. You are so lucky. XD"

LOL, yes, they do exist!

The guy who refused to play as any other team is one of them, but he just wasn't good with that team. Maxima was long dead before my first character died always, plus all he tried was Maxima's jump in C, C, f+something, qcf+P, qcf+P (2 hits) XX hcb,hcb+P (is that right, his grab DM?) and random vapor cannons among other assorted crap you know Maxima will pull off. And you might know a character, but Maxima can be unpredictable in the hands of a dedicated player. Definitely not mine. lol

I was the only foreinger going to that arcade, and I went religiously for almost all of the three months I was over there. For the first month or so, NGBC was there and KOF XI hadn't come out. One day when I was going to play some NGBC I almost 012645/\/\3d when I saw KOF XI (not literally, obviously). I put my first 100 yen coin (for 2 plays) and chose my beautiful Jenet who I already loved and grew to love even more; Athena and I think either King or Yuri. With Athena as my leader I was able to kill many people that day (mainly because no one knew her LDM finish was unblockable ROFL).

At the beginning, 1 out of 2 people used Oswald, but only 1 in 10 knew how to play him well, and I only saw one guy do the Ace once (he worked there).

And so you see, I can't wait to do all that beautiful stuff again... My blood has been tainted by KOF XI... and it's calling to me.

:cry:

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Post by MCR » Fri Jun 09, 2006 16:15

Hello.

I'm very old now to play video games but...... can't seem to lose the love for them.

I use Oswald + Shen (L) and any other random here at the local arcade.

I must say that I was stunned by Oswald's moves so I started using him.

I can't make the ACE finisher, no matter what I do (only a couple of times).

I tried the df+A starter and nothing.

Here is a link to a youtube video of someone doing the ACE move every time, and has some japanese words on it (or maybe chinese?) and there's one thing I do understand, the number 10...... :oops:

Please, If someone knows what it says maybe the problem to do the ACE move could be solved.

I just want to say that this KOF has captured my interest on KOF series since the 98 version, maybe because it's fast pace (I don't know for sure).

And please forgive my writing, my english is VERY rusty.

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Post by MCR » Fri Jun 09, 2006 16:16


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Post by MCR » Fri Jun 09, 2006 22:33

:LOL: LMAO :D

I put the same video that someone else..... :oops:


Sorry for that.

Was not aware of this.

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Post by SonicWaver » Sat Jun 10, 2006 10:29

after a big long "yada yada no oswald useful info" post :p :

Ive personally tried the df+A on incoming chars (wow...it really does work...) and then, i just did qcb+C SC into HCBx2+ C


no damage scaling, and a 100% sure hit (not like his other DM...that, if its not timed correctly, will fail)





about Oswald´s Ace youtube Vid (which...i posted here the day it came out xD)


Just make the opponent bounce off the wall but...at a higher position

example, with opponent near corner, do:

C, qcb+C, qcf+B and see the exact point in the corner, where the opponent bounces (its kinda...normally low)

now try:

j. C, df+A, qcb+C, qcf+B and check out the point in the corner where the opponent bounces (it bounces at a higher point)

higher point in opponent wallbouncing+ qcf+E = Ace´s final hit.

that video is pretty self_explaining. (or is it "selfexplanatory"?...whateva)
Last edited by SonicWaver on Sun Jun 11, 2006 01:31, edited 1 time in total.

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