Oswald (XI)

Strats, combos, technical discussion.
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Derrace
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Post by Derrace » Sat Apr 08, 2006 05:21

J]-[UN wrote:I wasnt asking about your REAL FOOL COMBO , Im asking about the timing properties in the freakin combo I mentioned. Most of the time the qcfE LOOKS like it should end with an ACE but it doesn't... Other times when the spin looks slightly off the ACE comes out....Sheesh....

@_@
alright, my bad.. :oops:

usually if you start a combo on the ground with a df A (meaning you can jump attack then df A), and have the hcb A/C hit once, the ace would come out more often than not. If the opponent makes a mistake and is open for a combo, I am usually able to punish then with a Ace combo. no down B, down A, df A combo nonsense. wished I could show you some videos of the matches we play here.. =\

oh yah, Stand E, into LDM works as well. Not as effective as Stand A, but it's another option.

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Post by ~!T.T!~ » Thu Apr 20, 2006 01:20

hmmm for some weird reason i did down D (1 hit), fwd A, qcb A, qcf B, qcf E and got the smackdown animation.....that struck me as unusual, since i didnt do a d/f A in the combo, and i dont think i've done it other than that one time (but i normally dont go for this combo after a down d, fwd a anyway)



and if you really want to be fancy, try this crossing up the opponent not too close to the corner:

jump C (crossup), crouching B, crouching A, qcb A/C, qcf D, qcf A/C (whiff), d/f A, AB shift, d/f A, AB shift, (now in corner) d/f A, qcb B, d/f A, qcb B, qcb A/C, qcf A/C, LDM

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Post by frionel » Thu Apr 20, 2006 01:59

~!T.T!~ wrote:hmmm for some weird reason i did down D (1 hit), fwd A, qcb A, qcf B, qcf E and got the smackdown animation.....that struck me as unusual, since i didnt do a d/f A in the combo, and i dont think i've done it other than that one time (but i normally dont go for this combo after a down d, fwd a anyway)
It just mean that you randomly get the "perfect timing" to get the slash move.

It's just a question of your oponent position when he wall bounce and you enter the qcf E motion.

I have now about 40% of success when I try to get it after a "normal" wallbounce combo (means without df A)

The only "tip" I can give, is you have to wait until the oponent is just a little behind Oswald to get it... But it's more a question of timming/feeling... so just try and you'll see...

But be carefull, do it on important matches only if you are sure about your timming... because if you don't get the slash motion... your oponent have the time to recover on the ground and gives you a counter hit attack!! (think about K' qcfx2 P DM....)

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Post by Derrace » Mon Apr 24, 2006 05:15

from one of the new combo videos,

you can perform a sweeping attack (down C/D) and QS into Oswald and do his LDM...

that's just nasty. just walk backwards (holding back), and try to sweep kick your opponent, QS, then foward back foward E.

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Post by SonicWaver » Wed May 03, 2006 20:45

about Oswald´s final hit on qcf + E:


on over this and other sites, ive read lots of theories like:

-U need the 2 skill stocks in oder to make Oswald do the final blow (false, ive done it with no skill stocks)

-U need to perform some input (i.e. D. D.+E.)

-A mere question of timing

-U need to make Oswald connect all of the qcf+E/qcb+E hits in order for the final blow to appear

-U need to perform qcf+E/qcb+E in order so that Oswald goes above the opponent in time for the final hit to come (not being necessary for all the qcf+E/qcb+E hits to connect)



...these ones amongst other less "hipotetic" theories.


Can anybody confirm or dismiss any of these theories???




(and a personal question: for all of you guys that connect qcf+E plus the final blow...do you make it with qcf+B or qcf+D)

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Post by SonicTempest » Wed May 03, 2006 21:31

As far as I know the only way to get the final hit to work is if the opponent is at the right height. Which is why doing it off df+A, QCB+P, QCF+K seems to work well (judging from videos).

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Post by Zero » Wed May 03, 2006 23:24

...
Last edited by Zero on Thu May 11, 2006 04:43, edited 1 time in total.

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Post by Derrace » Thu May 04, 2006 02:51

SonicWaver wrote:about Oswald´s final hit on qcf + E:

on over this and other sites, ive read lots of theories like:

-U need the 2 skill stocks in oder to make Oswald do the final blow (false, ive done it with no skill stocks)

-U need to perform some input (i.e. D. D.+E.)

-U need to make Oswald connect all of the qcf+E/qcb+E hits in order for the final blow to appear

-U need to perform qcf+E/qcb+E in order so that Oswald goes above the opponent in time for the final hit to come (not being necessary for all the qcf+E/qcb+E hits to connect)

...these ones amongst other less "hipotetic" theories.

Can anybody confirm or dismiss any of these theories???
All the above are rubbish rumours.

if you start the combo with df A, and chain it like this:

Qcb A, Qcf B, Qcf E (no timing required).

the ace always comes out.

easy requirements being only the first hit of the Qcb A must connect without the 2nd hit coming out and not done with opponent in/near corner.

if opponent is in corner after df A do:

Qcf B, Qcf A, Qcf B, Qcf E (no timing required.)

Both combos would 100% result in Ace.
SonicWaver wrote: (and a personal question: for all of you guys that connect qcf+E plus the final blow...do you make it with qcf+B or qcf+D)
the 2 above combos require you to use Qcf B. Qcf D is usually used if the distance for you to whiff the Qcf A is too small and you want to create a bigger space so you can whiff the Qcf A after Qcf B (wired-effect). or when you want to perform the ace with Qcf E (as to Qcb E) with opponent in the corner. As mentioned earlier, Qcf D makes Ozzy move backwards, giving you more space and time for the Qcf/Qcb E.

Hope that helps.

'ric
Last edited by Derrace on Thu May 04, 2006 08:41, edited 1 time in total.

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Post by flipONE » Thu May 04, 2006 05:52

Derrick, just pwnd everyone.

other than that, anyone agree on Oswald being S tier rather than A(1+) ?

easy to set up from a QS, easy to do on your own, requires no skill stock, no meter, ~45% damage combo.

Although, before I can really say that I guess I have to confirm his findings, but I'll get back to people on that tomorrow (or friday).

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Post by Derrace » Thu May 04, 2006 07:06

flipONE wrote:Derrick, just pwnd everyone.

other than that, anyone agree on Oswald being S tier rather than A(1+) ?

easy to set up from a QS, easy to do on your own, requires no skill stock, no meter, ~45% damage combo.

Although, before I can really say that I guess I have to confirm his findings, but I'll get back to people on that tomorrow (or friday).
huh? I pwnd everyone? Everyone at my arcade started copying me ever since I started doing it on them.. I was even pretending there was a command move (for the ace) to throw them off.. but sigh, now everyone does it.

you can try it for yourself, it's 100% ace combo. you don't even have to aim/time the Qcf E after the qcf B. Just make sure it comes out straight after the Qcf B.

If you perform duolon's double back combo into down A, Qcf A x 2, QS into Ozzy's Jump A/D, then start the above mentioned chains with df, the ace would also come at will. that does about 75% damage (and almost stun combo) for 1 skill stock =) heh.

Just ask christensenray, he's been on the receiving end of the combo everytime Ozzy comes up from my randoms.. =)

have fun.

btw, everyone at my arcade (except me) does the unblockable df A bug.

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Post by SonicWaver » Thu May 04, 2006 08:03

Derrick wrote: All the above are rubbish rumours.

if you start the combo with df A, and chain it like this:

Qcf A, Qcf B, Qcf E (no timing required).

the ace always comes out.


easy requirements being only the first hit of the Qcf must connect without the 2nd hit coming out and not done with opponent in/near corner.
just a doubt on this one:

u say that "only da 1st hit of the qcf must connect" while...if i recall correctly...qcf+A is a one hit move (that ccan be followed with another qcf+A, but it has to be input also)

Did u actually meant QCB+A instead of QCF+A??????????????

just guessing.


Hope that helps.

'ric
i will certainly try ur suggestions on friday, so im sure it will help

(although ive kinda seen that QCf+D makes the opponen wallbounce a little less high that with qcf+B, thats why i asked the question, but thanks anyway, i may give some use to ur qcf+K comments)

see ya.

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Post by Derrace » Thu May 04, 2006 08:44

SonicWaver wrote:
Derrick wrote: All the above are rubbish rumours.

if you start the combo with df A, and chain it like this:

Qcf A, Qcf B, Qcf E (no timing required).

the ace always comes out.


easy requirements being only the first hit of the Qcf must connect without the 2nd hit coming out and not done with opponent in/near corner.
just a doubt on this one:

u say that "only da 1st hit of the qcf must connect" while...if i recall correctly...qcf+A is a one hit move (that ccan be followed with another qcf+A, but it has to be input also)

Did u actually meant QCB+A instead of QCF+A??????????????

just guessing.


Hope that helps.

'ric
i will certainly try ur suggestions on friday, so im sure it will help

(although ive kinda seen that QCf+D makes the opponen wallbounce a little less high that with qcf+B, thats why i asked the question, but thanks anyway, i may give some use to ur qcf+K comments)

see ya.
my bad, the qcf A (in the first combo) was meant to be the Qcb A. Edited the post to reflect the changes. Sorry about that.

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Post by Slapper Joe » Fri May 05, 2006 00:11

SonicWaver wrote:about Oswald´s final hit on qcf + E:

-A mere question of timing
-U need to make Oswald connect all of the qcf+E/qcb+E hits in order for the final blow to appear
-U need to perform qcf+E/qcb+E in order so that Oswald goes above the opponent in time for the final hit to come (not being necessary for all the qcf+E/qcb+E hits to connect)
Obviously in certain chains it requires timing because of the whole 'must be directly above like Kazuki's Way of Heaven thing.'

If some of the hits of the qc_+E wiff (again usually a repercussion of a longer combo.) The opponent will be well above Oswald and the final hit won't come out regardless of how perfectly aligned it is.

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Post by Slapper Joe » Wed May 10, 2006 11:30

I'm seeing longer and longer combos ending in the qcf+E. And it really looks like the bigger the combo the more damage the final hit will do.

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Post by christensenray » Wed May 17, 2006 04:40

Derrick, we're not copying you. We're copying the person you copied from. I seem to remember ...qcf+K, qcb+P, LDM not becoming popular at our place until I started abusing the shit out of it (sorry bout that by the way). But I don't accuse people of copying me, coz i got if from a vid (that i got a link for from here, thanks guys!).

So ner. If you hadn't started it, Bill or I would've...

I'd like to come up with something original, but that's becoming very difficult, specially when you've gotta beat the people challenging you (or become very broke very quickly).

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