![rolleyes ^^](./images/smilies/bmary_rolleyes2.gif)
I don't know why ppl say mary is low tier though, she's heluva annoying especially that freakin jump and stand C, and her hcbA/C mindgame
Nope, hude disadvantages.... you havent seen those KGO freaks that I play against. King stands a good chance of beating Gato players but besides that, nope slim chance... I must use my main team of Clark/Ralf/maxima to have a chance to beat them! Whats good about Marry? Shes fun but thats it.. .read my post on the Blue Mary thread...J]-[UN wrote:Erm a good Ryo/King/Mary has a very good chance against a KGO team... even a very good one, so keep practicing
I don't know why ppl say mary is low tier though, she's heluva annoying especially that freakin jump and stand C, and her hcbA/C mindgame
1 skill stock is better than when u spend it on QS and pressed that c/d button 2 fast resulting in... nothing...My trick does work but this is not something that you should abuse!!! I warn you,not abuseable!! Do it sparingly as you would performIie-Kyo wrote:Franz: That costs skill stock tho.
I just want to know if this really old and safe trick is back, cos that would officially make him 2k2 Ryo with more options.
But nevermind, this is a discussion about Ryo. I guess I have another question since Jhun was mentioning crouch C's in the other thread - what types of attacks can his crouch C beat and what can't it beat?
Well... Ryo can't really go offensive on Gato, perhaps he can against Oswald. Ryo could be pretty effective against plain rushdown Gato users. Against methodical/safe play Gato users, I am afraid that he has little to no advantage.J]-[UN wrote:Ryo practically blows through anything Gato and Oswald can throw (he even trades with gato's jumpCD) and they don't have anything which can stop a well timed dpB (unless they have stock and are fast enough to do a DM). If you see Gato qcbA air dash, its an almost guarenteed combo after a parry (or just dpA).
Thanks for your input, you could have commented my post in the Mary's thread instead. Dont go so off-topic beware of mods lurking around hehehJ]-[UN wrote:Mary is more of a slow but methodical pressure character now, the priority on her standC and jumpC is insane. If she goes first, the usual hopB, land, wait a moment, StandC nails anybody trying to hit/throw you. Mixing that up with qcbA grabs is enough to give people fits...
Never do fwdB if the StandC is blocked unless opponent has no stock. Just do a Stand C, wait and see what the opponent does , throwing in an occasional/stand B. If he rolls, stand C is a sure hit. If he jumps, Dyna Swing DM. If its Kula and she's stand B distance away,
B occasionally. If he doesnt do anything, run forward and hcbA grab if ur brave or just do a hop C in and repeat.
okie, suppose i am to parry Iori's Qcf A X 3. Do I press, forward B, first hit, then press B on the second hit, and B on the 3rd hit, or forward B on the 3rd hit?Iie-Kyo wrote:From what I was told, this "white parry" is an SF3 style parry. What happens is when you glow white (someone told me you just gotta hit B after the initial parry is successful for the glow to happen), Ryo will gain invincibility (makes sense, similar to Dan's KORYUUKEN). During this time of invincibility, the parry can be cancelled into ANOTHER PARRY (i.e. now it's possible to parry MULTIHITMOVES that go BEYOND RYO'S INITIAL PARRY ANIMATION) or a special move. The special move will gain the invincibility frames that the initial parry gave, hence almost making it like an SF3 style parry where the parry will put you in an advantageous situation to punish with something that doesn't even have to be that fast.
Btw, as someone mentioned, Ryo's hop D is a bitch. Almost as instant as Kula's hop C. Didn't know how godly it was till I had it done on me by a fellow Ryo player.