Maxima (XI)
- SonicTempest
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From the latest match vids:
- f+A can once again be used like it was before 2K3 - combos when it's cancelled into.
- He can cancel his Vapour Cannon midway like he could in MI. Wee mindgames.
- Vapour Cannon still wires on counter hit. Doesn't seem to have much priority though - he got kicked out of it by K's hop D.
- jump C appears to crossup quite nicely.
- f+A can once again be used like it was before 2K3 - combos when it's cancelled into.
- He can cancel his Vapour Cannon midway like he could in MI. Wee mindgames.
- Vapour Cannon still wires on counter hit. Doesn't seem to have much priority though - he got kicked out of it by K's hop D.
- jump C appears to crossup quite nicely.
- PenPen
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- Toxic Avanger
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Qcf A never had any range, it was Qcf C the long range one, but it was slower.... I wonder if the Maxima revenger is the 2k3 one (with taunt on the end) or the 2k2 one (no taunt on the end for "lvl 1" super); it was way better without taunt...AcidicEnema wrote:+A lost some range, so you have to hit close before comboing into it.
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- Higashi Hurricane
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Well, some things I noticed with Maxi:
- now his Vapor Cannon MUST be motioned +P and not +P.
- His crouching A is repeatable now, but unless you were very close to opponent, cr. A twice into +A will miss.
- Crouching B is cancelable like in 99.
- Bunker Buster recovers faster, and does pretty good damage even if it doesn't score full hits unlike 2k3.
- Jump E has ridiculous priority.
- +C no longer combos from light attacks.
- +Ax3 does far less damage now, and the 1st motion's range is shorter.
- You can still avoid his LDM by standing right next to Maxi when it launches.
- Blitz Cannon (dp+K) seems to be faster.
- now his Vapor Cannon MUST be motioned +P and not +P.
- His crouching A is repeatable now, but unless you were very close to opponent, cr. A twice into +A will miss.
- Crouching B is cancelable like in 99.
- Bunker Buster recovers faster, and does pretty good damage even if it doesn't score full hits unlike 2k3.
- Jump E has ridiculous priority.
- +C no longer combos from light attacks.
- +Ax3 does far less damage now, and the 1st motion's range is shorter.
- You can still avoid his LDM by standing right next to Maxi when it launches.
- Blitz Cannon (dp+K) seems to be faster.
- christensenray
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See my comments in bold
Oh, and +K, f+K attack is different than 2k2. You no longer hit the opponent on the ground with the f+K, but hit them while they fly through the air. The actual timing remains the same but. This means opponent CANT roll out of it.
Question: if you whiff +A, does the whole thing come out like 2k2, or does he not complete the motion? Or am i holding A accidentally?Tel wrote:Well, some things I noticed with Maxi:
- now his Vapor Cannon MUST be motioned +P and not +P.
WTF! Erm, i don't think so. Coz sC, f+A, (which is due to the motion)+P works perfectly.
- His crouching A is repeatable now, but unless you were very close to opponent, cr. A twice into +A will miss.
IOW, no diff to 2k2
- Crouching B is cancelable like in 99.
Was it not in 2k3? I cant recall... Definitely was in 2k2
- Bunker Buster recovers faster, and does pretty good damage even if it doesn't score full hits unlike 2k3.
I've noticed its a shit to avoid too. You try to roll away from it, and you end up rolling towards it.
- Jump E has ridiculous priority.
- +C no longer combos from light attacks.
Bummer that. crAx2, +C, +A was my 2k2 staple.
- +Ax3 does far less damage now, and the 1st motion's range is shorter.
- You can still avoid his LDM by standing right next to Maxi when it launches.
- Blitz Cannon (dp+K) seems to be faster.
Goes higher than 2k2 too, which can be good and bad (makes hops hard to catch)
Oh, and +K, f+K attack is different than 2k2. You no longer hit the opponent on the ground with the f+K, but hit them while they fly through the air. The actual timing remains the same but. This means opponent CANT roll out of it.
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- Higashi Hurricane
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Well, from my experience, motioning +P does nothing unless you used it in combos. You gotta motion +P to get the Vapor Cannon out on its own.
About the crouch A twice into +A, well the range is way shorter than 2k2. You definitely can't combo it from a jumping C, even on cross-up the way you could in 2k2. Best to play it safe and crouch A once.
Yeah, Bunker Buster is a pain to avoid. I've very rarely been hit by this after '99, but in XI, I seem to get hit like half the time the CPU Maxi launches this.
About the crouch A twice into +A, well the range is way shorter than 2k2. You definitely can't combo it from a jumping C, even on cross-up the way you could in 2k2. Best to play it safe and crouch A once.
Yeah, Bunker Buster is a pain to avoid. I've very rarely been hit by this after '99, but in XI, I seem to get hit like half the time the CPU Maxi launches this.
- Derrace
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huh? I can land 3 down light punches after I do a Jump C (overlap)..Tel wrote: About the crouch A twice into +A, well the range is way shorter than 2k2. You definitely can't combo it from a jumping C, even on cross-up the way you could in 2k2. Best to play it safe and crouch A once.
not sure if ur idea of cross-up is the same as overlap, but yah, I can land 3 down As after I hit the opponent from the back.
- christensenray
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