Jump C> C> LDM> Jump C> C> Zan Retsu Ken does what... 75% damage for a 2 stock no skill super? That puts the combo value of Ryo's LDM close (inferior cause opponent can saving shift AFTER the stocks have been used, can't do that against Kula/Oswald) to Oswald's and Kula, imo. Malin's LDM in a combo doesn't do as much damage, around 60%, and it can be saving shifted right after the super flash (tho it deserves to be top 3 just for its 0 frame start up and ridiculous counter damage alone, imo).Geese wrote: Your ryo reasoning doesnt hold still. For instance, imagine you only had 2 supers and one skill gauge. you do the C into his LDM, what is the max damage you can do from there?
Malin's combo with the LDM will do about the same damage without using the skill gauge even and dont get me started on the damage if its a counter. Dulon's will kill the person just about. So im not saying its useless, Im just saying its lousier when compared to other LDMs
Iori's LDM can be used as anti air as well and in combos similar to ryo (ie C into LDM) hence why I rated them together. Duck kings I admit is probably the lousiest, but I only had 3 tiers.
Not saying that Ryo's LDM is as good as Kula, Oswalds, Malins, or even DL's, but in terms of damage potential, it matches, and even potentially surpasses them (use it at the end quick shift combos to reset damage scaling). It do think, however, that this means that its definately better than say Iori's, which also takes forever to start up this year, and definately doesn't set up as much damage, and scales worse in general.
Even, say compared to Shen Woo's, which I use a lot, and I'd much rather have Ryo's LDM than Shen Woo's since its comboability means that I don't need to pray that the opponent falls asleep before I can land it, and it costs much less to set up 60-80% damage combos with it.
Since no one else seems to agree with me, however, I don't think I'll push the point, just needed to articulate why I think Ryo's is one of the better (tho far from the best) LDMs.