That worked in 2003 too, but it did rubbish damage. I should know, I kept doing the punch super instead of headbutt all the time >_<~!T.T!~ wrote:
oh, and crouching b, crouching a, punch super works now in case no one's mentioned that already
Shen (XI)
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Even though
+P has great recovery, I almost always do stand C,
B,
C and because of the amazing recovery on
C, you have a 50/50 option
1) if you think opponent is going to block, just a millisec after
C hits, you can do the
, f +C (grab) SC into headbutt
2) if you think opponent is going to do something like jump or anything else, just do crouch A, headbutt
with this tactic alone I was able to get 3 wins with shen killing all three of the opponents characters.
plus jump D is a very good overhead (think leona)




1) if you think opponent is going to block, just a millisec after


2) if you think opponent is going to do something like jump or anything else, just do crouch A, headbutt
with this tactic alone I was able to get 3 wins with shen killing all three of the opponents characters.
plus jump D is a very good overhead (think leona)
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Er this hasn't been mentioned yet, but the invulnerability for the Punch super is still same as 2k3. A button for lower body invulnerability (versus sweeps, Yami Barai, etc). C for upper body invulnerability (versus jumps attacks, Psycho Balls, etc).
Down D got the Gato treatment is faster than it was in 2k3. I find that its one of his best pokes this year. Mix up with
+A.
Hop D pressure is best mixed up with Hop C to mess up the opponent's block timing.
Is it just me or is Shen Woo best suited in the 2nd character position?
Down D got the Gato treatment is faster than it was in 2k3. I find that its one of his best pokes this year. Mix up with

Hop D pressure is best mixed up with Hop C to mess up the opponent's block timing.
Is it just me or is Shen Woo best suited in the 2nd character position?
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Is it me, or has his LDM changed timing? I just couldn't pull it out using the old timing. Previously in 2k3, I'd press C, then tap A,B and tap C as he finishes the far to activate the LDM manually. It sure as heck didn't work in XI, and tapping the sequence quickly didn't work either.
I've no problems pulling out Ash's LDM though. In fact, I find it easier now. I can tap A,B,C,D at GGXX A>D combo speed and it still comes out, whereas in 2k3 I either slide my hand across the buttons, or jump A, then tap B,C in mid-air and press D when Ash lands.
I've no problems pulling out Ash's LDM though. In fact, I find it easier now. I can tap A,B,C,D at GGXX A>D combo speed and it still comes out, whereas in 2k3 I either slide my hand across the buttons, or jump A, then tap B,C in mid-air and press D when Ash lands.
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Don't think it has any invulnerability. If the opponent knows its coming he can just spam light attacks and hit you out of it. The better mix up, I think is to mix up, after stand C> f+B between
+A,
+A (hold), f+C, and
+E>
,F + C.
+P (hold) creates its own mix up game, since
+P is unblockable when held all the way, and can be cancelled with D...
Btw, has anybody tested the extent of usefulness of the far stand C autoguard? I've been using it to consistently counter jump attacks from far (i.e., Kim jump D from full screen), but it seems a little less effective against hops. I know that the autoguard frames come *really* early, so it should be best used as late as possible.
Down C has some wierd properties. I managed to get two hits out of it, once when it hit on counter. Never got that again.
Edit:
Question about his LDM:
From shen_VS_galford's Dream Cancel FAQ on gamefaqs.com
"on counter the LDM will take out 80% of the life bar"
Really? Can anyone confirm or deny this? I've never heard/seen this before.






Btw, has anybody tested the extent of usefulness of the far stand C autoguard? I've been using it to consistently counter jump attacks from far (i.e., Kim jump D from full screen), but it seems a little less effective against hops. I know that the autoguard frames come *really* early, so it should be best used as late as possible.
Down C has some wierd properties. I managed to get two hits out of it, once when it hit on counter. Never got that again.
Edit:
Question about his LDM:
From shen_VS_galford's Dream Cancel FAQ on gamefaqs.com
"on counter the LDM will take out 80% of the life bar"
Really? Can anyone confirm or deny this? I've never heard/seen this before.
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I m playing Shen a lot recently, and I really like the character
His far C is really usefull, since the autoguard frames can really counter ANY sort of hits
I use it as an excellent anti air, and also to counter some moves like burning knuckles, oswald's
K etc...
I don't use any cross up, I just attack with the jump C that hits very low and leave a lot of time to chain after...
He is also an excellent leader caller, since his C, f B,
K x 2 gives you the whole to call any one... I use Duolon as a leader, and the effects are perfects
His
/qcf E has no invincibility, and he don't have any hitstun that leave you the time to "perfect" pressure with it... It's more a "mindgame" move (think
E -> C (super cancel),
E -> command grab,
E ->
x 2 K)
His far C is really usefull, since the autoguard frames can really counter ANY sort of hits
I use it as an excellent anti air, and also to counter some moves like burning knuckles, oswald's

I don't use any cross up, I just attack with the jump C that hits very low and leave a lot of time to chain after...
He is also an excellent leader caller, since his C, f B,



His





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Er to answer my own question:
Yes, Shen Woo's LDM does do approximately 80% on counter. Maybe a little less. Without counter, it takes away, maybe 60%?
Landed it three times today. Super huge WTF factor. Dunno whether it'll work on people who know to expect it tho, since it takes 1 whole second to come out.
Yes, Shen Woo's LDM does do approximately 80% on counter. Maybe a little less. Without counter, it takes away, maybe 60%?
Landed it three times today. Super huge WTF factor. Dunno whether it'll work on people who know to expect it tho, since it takes 1 whole second to come out.
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What would Shen's most damaging combo be? I was thinking something along the lines of:
hop C, stand C, f B,
*2 B, DC CABC, stand C, f B,
A, SC
*2 B
Is that the best? How many stocks is that? 4 stocks and one skill? Would it still connect if you put a
A in at the start (and super cancel into the first headbutt super)?
I'm liking Shen this year. Still trying to work the
E into his game though. Cant really see many uses for it, as everyone sees it coming and spams light attacks.
hop C, stand C, f B,



Is that the best? How many stocks is that? 4 stocks and one skill? Would it still connect if you put a

I'm liking Shen this year. Still trying to work the

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Your combo tooks 4 super levels and 2 skill levels, and I think that it's the most damaging one.
But you can't put a
P at the start, because it'll let you only one skill level, and it's better to use the super cancel after activating the LDM (more damage).
For his
/qcb E, I use it as a feint move, and as another way to move on screen. I also break my anti-air cr C by it, to create mindgames by approaching the oponent when he lands.
But you can't put a

For his

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