Chonrei:
- Intersting tit bit about the Teiogyakurin Ken. I didn't know that. Very interesting.
Rock:
- Lower evade can be cancelled *before* it hits. Theoretically can be used for fake outs.
- Nitpicking here, but Shine Knuckle *can* combo if S/Ced after a A Hard Edge. It just does piss poor damage, but it can be useful if you just need that bit more damage to kill off a character and you're not in the corner.
- According to Empyrian, Rising Tackle can be S/Ced after that 1st (or 1st and 2nd) hit.
- I believe that the only thing that you can use to interrupt a Deadly Rave: Neo is a Double Attack. Nothing else will combo.
Lee:
- Kashira Sai Kyaku is done with D button, not B button.
- A>B>C in the air can only be done during certain conditions.
1. After a connected close stand D> high jump
2. After a connected


There might be more conditions, but i'm pretty sure he can't just pull it out of the air anytime.
- 'Finish' also requires you to use the same punch button that you used for the Hundred hand slap.
-Hishou Shouten Hi Mashizume. For both versions he'll spin upwards, with a bit of forward movement. A version occurs immediately but has no invulnerability. C version has invulnerability, but he pauses for 1 second before doing the spin. Both versions are pretty useless.
- D version of 100 Ren Ashi is S/Cable.
Hanzo:
- B version of the Leg Lariat is a single fast kick that moves forward. Similar to K's Minute Spike.
- WRT his teleports, here's what i posted in his thread:
"A version puts him back at the same spot. B version puts him in the air in front of the opponent. C version puts him behind the opponent. D version puts him in the air behind of the opponent.
This only works if you did the teleport right infront of the opponent. If you do them to far, the C and D versions will not teleport you behind, but in front, or even some distance infront of the opponent. "
- Ninpo Kohrin Kazan
> Punch buttons make it go horizontal. Kick buttons make him start from further up, then come down in an arch before going back up. The stronger buttons have the more exaggerated motions.

> Much better recovery than Fuma's
> Only hits once. Fuma's hits multiple times.
> Knocksdown when it hits. Fuma's doesn't.
Fuma:
- Enryuha can be done twice. You can do the second one anytime before he touches the ground. Enryuha X2 also combos if you do the second one immediately.
- Here's what I posted in his thread about the Kiri Mai. I'm pretty sure its correct.
"Fuma's


Btw, he's got semi-invulnerability when he's holding back during the Kiri Mai. I've seen fireballs go through him.