Gunsmith wrote:logo of Sega appears

Gunsmith wrote:logo of Sega appears
No, no, no. Never. Far from it.Empyrian wrote:You want old school KOFs back? I can more or less safely say it is not going to return.Moriya wrote:
the bad things from KOF2003 might be removed before the final product is made. Let's just hope everyone complains about this, the ghey jump attack -> special throw, lack of buffering, no blocking right after landing, and everything else that sucked about KOF2003's system.
Maybe it's there to prevent turtling... people running away when they see the time is running out.nothingxs wrote:My main problem with the system is the alleged 'judgment system' that the time outs will now undergo.
Yeah, SNK, let's put in an arbitrarily-judged system to determine who wins in a time out instead of a concrete, life-based system that makes infinitely larger amounts of sense.
Bleh.
What's wrong with turtling, again? If you managed to build yourself a lead, what exactly is the problem with wanting to keep it so that when time runs out, you win?Moriya wrote:Maybe it's there to prevent turtling... people running away when they see the time is running out.nothingxs wrote:My main problem with the system is the alleged 'judgment system' that the time outs will now undergo.
Yeah, SNK, let's put in an arbitrarily-judged system to determine who wins in a time out instead of a concrete, life-based system that makes infinitely larger amounts of sense.
Bleh.
This judgement system, in my conception, could actually be a very good thing if it worked somewhat like this: it always points to the player who has more life left. However, as time passes, if that player doesn't attack its opponent, the pointer slowly starts to turn towards the other player. So, if you have more life, it'll point towards you, but if you start to run away, soon it'll point to your opponent.
It's not a question of "turtling being bad". I just find it more interesting when a match goes on 'till the end, with both players engaged and trying to win. Specially because this "end-of-match-turtling" can be a little unfair since some characters have much more run-away tactics then others.nothingxs wrote:What's wrong with turtling, again? If you managed to build yourself a lead, what exactly is the problem with wanting to keep it so that when time runs out, you win?Moriya wrote:Maybe it's there to prevent turtling... people running away when they see the time is running out.nothingxs wrote:My main problem with the system is the alleged 'judgment system' that the time outs will now undergo.
Yeah, SNK, let's put in an arbitrarily-judged system to determine who wins in a time out instead of a concrete, life-based system that makes infinitely larger amounts of sense.
Bleh.
This judgement system, in my conception, could actually be a very good thing if it worked somewhat like this: it always points to the player who has more life left. However, as time passes, if that player doesn't attack its opponent, the pointer slowly starts to turn towards the other player. So, if you have more life, it'll point towards you, but if you start to run away, soon it'll point to your opponent.
I don't like the system you detail. You're essentially saying turtling is bad.
Now are the skills in the above 2 paragraphs the same? Or are they different?New judgment system for time-outs. The usual timer on the top of the screen keeps tilting towards (what the game judges as) the player that's fighting more skillfully during the match. If the match ends with a time over, the person that the timer is tilted towards will win. It's not decision by remaining life any more.
Skill Meter System. its on top of the usual power meter, there's an additional new bar called the "skill meter". It's used to pull off a number of systems. The skill meter builds up on its own as time passes by. you can stock up to 2 skill meters. The match starts out with the skill meter full.
yes it's been posted, on like the first page, =/Xenogias wrote:Meh, im always late when it comes to posting news. But anyway if no one has mentioned it. I think SNK has already put up the Official Site for this game, but theres no content at all.
what? Kiddy/wierd? why? explain. I found nothing wrong with the art except heavy outline.Judging from the Kiddy/Wierd looking art of Ash though im thinking this is goinna be like one of those portable KOF games.
I hate turtling (people can use it but nobody says I have to like it), but this is no way to stop it. If anything it could make turtling even worse once the system is completely understood. Think about it... being able to win WITHOUT needing to be ahead on life? I shudder to think of what kind of bizarre and infuriating playing styles this could bring about. It could even make BAD turtling more effective.nothingxs wrote:What's wrong with turtling, again? If you managed to build yourself a lead, what exactly is the problem with wanting to keep it so that when time runs out, you win?Moriya wrote:Maybe it's there to prevent turtling... people running away when they see the time is running out.
This judgement system, in my conception, could actually be a very good thing if it worked somewhat like this: it always points to the player who has more life left. However, as time passes, if that player doesn't attack its opponent, the pointer slowly starts to turn towards the other player. So, if you have more life, it'll point towards you, but if you start to run away, soon it'll point to your opponent.
I don't like the system you detail. You're essentially saying turtling is bad.