Sie Kensou's move list!
Command Moves:
Backflip Feint -
+ 
Special Moves:
Chokyudan -
or 
Ryutouda -
or
-->
or
(Ryutetsushou)
----->
or
(Hasei Shitsukuu Zanryuu)
Ryubokko -
or 
Ryugakusai -
or 
Ryusogeki -
or
(in air)
Sikuzanryukyaku -
or 
-DM's-
Super Chokyudan -
x2
or 
Super Punch Drill -
or 
-NM-
Seigan Senki Hakkei -
x2
+ 
Backflip Feint -


Special Moves:
Chokyudan -



Ryutouda -



-->



----->



Ryubokko -



Ryugakusai -



Ryusogeki -



Sikuzanryukyaku -



-DM's-
Super Chokyudan -



Super Punch Drill -




-NM-
Seigan Senki Hakkei -



*Air EX
.P starts up faster
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air
.P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved
Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air
.P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.

*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air

*His fb’s recovery time is improved
Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air

EX Move and Cancel Guide