Sie Kensou's move list!
Command Moves:
Backflip Feint - +
Special Moves:
Chokyudan - or
Ryutouda - or
--> or (Ryutetsushou)
-----> or (Hasei Shitsukuu Zanryuu)
Ryubokko - or
Ryugakusai - or
Ryusogeki - or (in air)
Sikuzanryukyaku - or
-DM's-
Super Chokyudan - x2 or
Super Punch Drill - or
-NM-
Seigan Senki Hakkei - x2 +
Backflip Feint - +
Special Moves:
Chokyudan - or
Ryutouda - or
--> or (Ryutetsushou)
-----> or (Hasei Shitsukuu Zanryuu)
Ryubokko - or
Ryugakusai - or
Ryusogeki - or (in air)
Sikuzanryukyaku - or
-DM's-
Super Chokyudan - x2 or
Super Punch Drill - or
-NM-
Seigan Senki Hakkei - x2 +
*Air EX .P starts up faster
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air .P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved
Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air .P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air .P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved
Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air .P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.
EX Move and Cancel Guide