Orochinagi

[vc_row][vc_column][vc_tta_tabs][vc_tta_section title=”General” tab_id=”1472485665381-cbccff56-c8c4″][vc_column_text css_animation=”left-to-right”]

KOF XIV BANDEIRAS GUIDA ITALIANA

Bandeiras

TEAM SOUTH AMERICA

General

Summary: poke, punish, knockdown, get in that high low mixup!

Best Position: Point Mid Anchor

Bio:

Misc:

 Main contributor : Trulyamiracle 

The newest ninja addition to the series comes in hot with flying knees, substition logs, charge command throws and Naruto hand signs.

Bandeiras is a very agile character, with a fast run, command dash and an advancing knee launcher. He’s very agressive and has multiple tools to catch people off guard.

Very unexplored imo and has a lot of potential.

His main “weakness” is how his damage isn’t that great unless spends 2 bars, and how his moveset doesn’t make much sense, input-wise so I always do the wrong move unconsiously.. This goes away after a certain amount of matches but it’s still annoying.

[back to top]

[/vc_column_text][/vc_tta_section][vc_tta_section title=”Moves” tab_id=”1472485665393-98ea7a2a-c9d0″][vc_column_text]

Normals

LP “Light Punch”

Notes


LK “Light Kick”

Notes


HP “Heavy Punch”

Notes: J.C is the go-to to start offense and start combos, needs to be super deep to hit crouchers.


HK “Heavy Kick”

Notes J.D is a poor man’s Iori j.D, covers a similar arc but not as good. Useful to stop jump out attempts and as a far jump in.
-far D has a point at the end where he’s airborne and can go over lows and ground fireballs, not very useful but it’s there.


HPHK “CD Blowback”

Note: Bandeiras can jump off the wall

Command Normals

? LP “Kabutowari

-f.A is a really good overhead so make sure to add that to the left/right mixups to always keep them guessing, with high/low added as well as the command grab, guessing correctly against Bandeiras shouldn’t be easy.


?df HK “Daruma Otoshi


[back to top]

Specials

QCB K “Kawarimi [EX]


 [back to top]

flashkick+P “Iguazu Otoshi[EX]

Notes:  It’s main downfall is it’s command really as you don’t have access to it at all times.
There are ways to sneak it in while charging or mask the motion so they won’t see that you’re charging like starting the charge mid-jump (basically a reverse superjump and hold down), or using D command dash’s motion and animation (do f,df and hold the df input).


 K “Shining Ninja Arts[EX]


qcfP “Tengu no Tobikiri” [EX]

[back to top]

Supers & Climax

qcf x2 P “Kama Itachi” [Max]

 


QCBx2 P “Tatami Gaeshi” [Max]


 

QCFHCB + KK “Kage Bunshin” Climax

[back to top]

[/vc_column_text][/vc_tta_section][vc_tta_section title=”Combos” tab_id=”1472486048860-5106ef61-98af”][vc_column_text]

Best Combos

Bandeiras has a lot of options during his combos so i’ll use a starter/possible enders format seeing as he has the options of reset/damage/corner carry/hard knockdown

•Starters:
hcf+D can be replaced with:
-MAX cancel cl.C f.A Hcf+D
-Qcf+A xx EX Smokebomb super

-Cr.B cr.A f.A hcf+D
-Cr.B cl.B f.A Hcf+D
-Cl.C (2 hits) hcf+D
-Cl.C (1) f.A hcf+D
-Cr.C hcf+D
-Cr.B cr.B far B MAX cl.C f.A
-F.A MAX cl.C f.A

•After Hcf+D launch:
-Hcf+D Qcf+C (hard knockdown)
-Hcf+D hcf+B far B (corner carry)
-Hcf+D cr.C xx Dp+B or Hcf+B (left/right reset)
-Hcf+D EX hcf+K (delay) hcf+B cr.C xx Dp+B or Hcf+B (left/right reset)
-Hcf+D EX hcf+K j.CD (side switch corner carry)
-Hcf+D qcf+A xx Slashes super or Climax (damage cash out)
•Corner:
In the corner going for damage is the go-to coz you can’t go behind them in resets.
-Hcf+D EX hcf+K (delay) hcf+B EX slashes super
-Hcf+D EX hcf+K (delay) hcf+B qcf+C

•EX smokebomb combos:
replacing Hcf+D after starters with Qcf+A xx EX Smokebomb super allows these combos for big damage, after it launches you can do any of the following:
-EX Slashes super
-Qcf+A EX slashes super
-Hcf+D hcf+B cr.C xx Dp+B or Hcf+B (left/right reset)
-Hcf+D qcf+C (hard knockdown)
-Hcf+D qcf+A xx Slashes super or Climax

•Juggles with Smokebomb:
-cl.C f.A Hcf+D Smokebomb EX Smokebomb Hcf+B qcf+A
-Starter MAX Cl.C f.A EX Hcf+K Hcf+D Hcf+B EX Smokebomb Hcf+D qcf+A
-After EX smokebomb you can do Hcf+D Smokebomb Hcf+B cl.A

•Stun combo (as point)
(Cr.B cr.A f.A MAX CD EX dp+K twice) x3
Cr.B cr.A f.A Hcf+D EX Hcf+K Hcf+B qcf+C
After CD wallstick doing 2 EX command dashes you can land cr.B and catch them standing to loop the same combo. This is only possible as point character to so the 2 EX dashes will use up MAX mode and you can repeat the same wallstick combo.

 

 

Videos

[back to top]

[/vc_column_text][/vc_tta_section][vc_tta_section title=”Strategy” tab_id=”1472486066550-28f45fd8-879d”][vc_column_text]

Strategy

He’s mainly rushdown oreinted with a lot of interesing neutral tools and a command dash, as well as multiple confirms into his D flying knee for juggles. He’s mainly a threat once he gets a hit in as he has a lot of reset shenanigans after flying Knee juggles or big damage if he chooses to spend the bars.

His anti-airs are far A and far D, alongside his kawarimi counter and Smokebomb super

Bandeiras is a lot more threatening with meter where he can convert any hit into quick burst damage with EX smokebomb super juggles. I think he’s best as a middle character simply for having meter to burn. Without meter he’ll have to rely on resets or mixups off of qcf+C, where if he has some bars stocked he has damage, knockdown or resets as options.

He has some really solid buttons and play the poke game really well.
Far B, CD, cr C, cr D, far D and df+D are all pokes.

Extra:
-His left/right reset can also be done with D knee for a side switch but it needs to be done super early.
-His command grab can be charged while running when you do f,df (hold). This also gives the grab a different animation.
-CD into B command dash midscreen can combo into close C restand. Can also be done from fullscreen with 2 EX command dashes.
-he can OS his command grab off of cr.B blockstring as cr.B u.A+B f.A. This gets you close B (which is a low) if they block or command grab if they try to roll, this catches both rolls coz it’s a d~u motion which works on either side.

https://twitter.com/Torahitos/status/773083185118720000


 


 

[back to top]

[/vc_column_text][/vc_tta_section][vc_tta_section title=”Frame Data” tab_id=”1472500493939-897035b7-1286″][vc_column_text]Frame Data

[back to top]

[/vc_column_text][/vc_tta_section][/vc_tta_tabs][/vc_column][/vc_row]