Orochinagi

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Robert

TEAM AOF
 by Gillstolemyride

General

Summary:

Best Position: Point Mid Anchor

Best Tools:

ROBERT GENERAL INFO:

– Light and hard fireball do the same damage

– Heavy hien senpuu kyaku does more damage (119) then light (94) but light combos from stlp, punishable.

– Light Hien senpuu kyaku – safe on block (lk)

– Backdash divekick in the corner seems to be legit

– Heavy kicks bnb do more damage than shp bnb.

– Low starters crlkx2 is better than crlk,crlp for both damage and range (58-53)

– raw overhead (forward a) isn’t cancellable. forward a cancelled from other moves is cancellable but not overhead. (overhead punishable,cancel into divekick for safeness, overhead into dive is a true blockstring)

– the string clsthp,fwdA,light or heavy divekick is safe on block. CROSSUPS: jlk is the crossup of choice, very tight though.

ANTI AIR: normals: vertical – sthk,crhp,clstlk,light dp, ex dp, climax horizontal

– stlp,heavy dp, ex dp situational

– divekick, heavy hien senpuu kyaku far jumps- ranbu, light or heavy fireball close jumps

– haouh shou hoken, heavy fireball, climax Dp**DM is actually legit use light DM for ranbu (251) and light for haouh sho hoken (260)

example: jhk,sthk,fwdb**haouh shou hoken 366 jhk,sthp,fwdb**Haouh sho hoken 342

 

Bio:

Misc:

 

Trials:

 

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Normals

LP “Light Punch”

Notes


 

LK “Light Kick”

Notes


 

HP “Heavy Punch”

Notes


 

HK “Heavy Kick”

Notes


 

HPHK “CD Blowback”

 

Command Normals

? LPname”


 

?LK “name”


 

?? P “Hikiokoshi”

bk fwd dwn df ufdb ub db-uf qcf QCB qcbHCF hcf HCB DP RDP.360 HCBFWD QCFHCB QCBHCF flashkicksonicboom hcfbk holddown up- dwn qcdqcbd ddf

 

Specials

P “name” [EX]

Notes:


 

P “name” [EX]

Notes:


 

P “name” [EX]

Notes:

bk fwd dwn df ufdb ub db-uf qcf QCB qcbHCF hcf HCB DP RDP.360 QCFHCB QCBHCF

Supers & Climax

HCB x2 P “name [Max]


 

QCBHCFK “name”


 

HCBx2 KK “name” Climax

bk

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Best Combos

Optimal

0 bars 


1 bar

: – jhk,sthk,fwdb**max**shk,fwdb**ex tatsu,ex fireball, ex thousand kicks – 467 damage

– (point blank)crlk,crlk**dp** haouh shou- hoken – 291

– (point blank) crlk,crlk**dp**ranbu – 282 Haoh shou hoken does more damage at level 1 opposed to ranbu (200 – 185)


 

2 BARS USE:

Ranbu does more damage at lvl 2 than haouh sho hoken lvl2 (346-298) low starters max bnbs Ranbu > haoh shou hoken (near fullscreen carry – midscreen carry) 449 – 422

 

 

Videos

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Strategy

 

Far Stand LK into MM combo. That’s all.  Rinse and repeat.


 

 


 

 

 

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Frame Data

 


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