Orochinagi

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Nakoruru

TEAM Other Dimension

General

Summary:

Best Position: Anchor

Best Tools:

 

Bio:

Misc:

 

 

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Normals

LP “Light Punch”

 

 

LK “Light Kick”

 

HP “Heavy Punch”

 

HK “Heavy Kick”

 

HPHK “CD Blowback”

Note: Nakoruru can jump off the walls.

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Command Normals

? LP “Chitenzan


 

ub onto wall then uf  “Sankaku-Tobi”


 

Specials

qcfP “Annu Mutsube[EX]

Notes: Use with far crouching HP to use safely


 

DPP “Rera Mutsube[EX]

Notes:


 

qcf“Amube Yatoro” [EX]

Notes:

 


QCB K “Clinging to Mamahaha” 

Notes:


 

Supers & Climax

qcf x2 K “Irusuka Yatoro Rimuse” [Max]


 

qcfx2 P “Inepu • Ikashima • Wanpe • Chuie” [MAX]


 

 

HCBx2 KK “Kanto • Kamui • Mutsube[Climax]

 

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Best Combos

Optimal 1 bars

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Strategy

Attack Pattern A

Step 1

The general stategy is to hit with the qcf LP slash at a range where Nak will recover safely.

  1. Stand at the furthest range crouching HP will hit.
  2. As they block, attack with your qcf LP, then mash crouch LK.
  3. Opponent should be unable to beat the crouching LK as they are in minus.
  4. Beware of grabs or invincible reversals
  5. After crouching LK, do another, then chain into crouching LP and then crouching HP
  6. You should now be in range to repeat from step 2 or if you feel merciful, step 1.

If opponent:

 

Attack Pattern B: Safety

Step 1

  1. Stand at the furthest range crouching HP will hit.
  2. As they block, attack with your qcf LK, then do qcf LP,  then do stand LK
  3. Opponent should be unable to beat the crouching LK as they are in minus.
  4. Beware of grabs or invincible reversals
  5. after stand LK, do qcb K, then dwn K to punish or dwn P from far to chip.
  6. Follow with cr LK x2 cr LP cr HP
  7. You should now be in range to repeat from step 1.

If opponent:

 

Attack Pattern C: Mamahahahahahaah

Variations

Attack some more! After sending Mamahaha….

When you get comfortable with the first strategy here’s another step to add:

Instead of doing crouching HP all the time, do this:

Crossup Break Guard

Being horrible against someone without a DP

 

General Defense

As soon as something comes near you, use QCB K to cling to Mamahaha, and then press down and K to punish

Beware of option select jump and attack – if they anticipate the cling they can punish you.

Watch the videos below fully!


Be aware of your range

https://www.youtube.com/watch?v=WrUXGEkETGo

https://www.youtube.com/watch?v=eCl2wzCQGt8

Punish Nak

Get close so she can’t use pushback to escape – use throws or grabs if she is close enough after blocking a slash from above or below.

If you know she’s about to bird cling, jump up immediately with her and strike!  She’s invincible only until she grabs the bird.

There is an OS to jump in and then jump to attack Nakoruru if she bird clings: Any horizontal and somewhat vertical jumping normal will hit Nakoruru. It will hit her if she crouches, stands, bird clings, dps, slides, down Cs. I used Chin. Any character with a horizontal and somewhat vertical jumping normal (a j.CD or j.C/D) will do the trick.

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Frame Data

 


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