[UM] Robert

Was it all just Shingo's dream?
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Tel
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[UM] Robert

Post by Tel » Thu Jul 10, 2008 07:54

Hmm, I didn't notice there was no thread for normal Robert.

From what I noticed, if Robert gets hit first, the fireball won't hit even when it's already out. So no more trading hits with it.

(A) HSKK combos off close/crouching C or f+B.

hcb+D isn't fixed and will still get 3 out of 4 hits on normal sized characters.

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Post by frionel » Thu Jul 10, 2008 13:18

You can also do his qcfx2 K DM in air now. Links after a C, f A, hits better in distance than C, f B. The animation is a little different (not exactly the same than the ground version)

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Post by Tel » Thu Jul 10, 2008 18:23

The ground qcf,qcf+K will now combo off light attacks as well. SDM can't combo from a close C > f+B but will link otherwise. You can even crouch B, stand B > qcf,qcf+K SDM.

The air version only combos off a canceled f+A in the corner, but any version will work.

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Post by Kane317 » Thu Jul 10, 2008 19:25

Mentioned in the EX Robert thread but worth mentioning here, you can do d.B x 2 into hcb+K.

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Post by PenPen » Fri Jul 11, 2008 20:07

Okay I missed out on Lobat lol.

His dp+K can now be cancelled into his qcb+K midair. Additionally for his qcb+K in air move, if he got blocked he doesn't have the bounceback anymore.

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Post by TamaYak » Sat Jul 12, 2008 09:16

Whats the use of cancelling the dragon kick into the dive kick now? I thought maybe you could cancel to dive kick then juggle them or something but so far no luck.

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Post by PenPen » Sun Jul 13, 2008 10:43

The cancelling is mostly because the dp+K has a huge opening when he does the backflip, which makes him suspectible for free combos etc.

That's mostly on situations where his dp+K got blocked though.

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