KOF XIII: BUGS LIST

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Dark_Chaotix
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Re: KOF XIII: BUGS LIST

Post by Dark_Chaotix » Mon Jan 09, 2012 04:37

whatever it is you said is true. First time i got it and havent seen it around so wasnt sure if it was a special glitch or something everyone has done but hasnt noted it.

You can just see the green bar fill up while the bright green is still there. I couldnt at first...

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Re: KOF XIII: BUGS LIST

Post by kadosho » Mon Jan 09, 2012 07:28

I was wondering about the bar for awhile. Its become second nature after awhile, but sometimes it catches my eye. Maybe it was designed intentionally?
I'm curious if its also a sensitivity marker, depending on usage of supers. Or its a simple bug that interrupts the bar status.

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Re: KOF XIII: BUGS LIST

Post by Fuu » Thu Jan 19, 2012 22:47

I encountered a bug that might be new, not sure.

Was doing Ex Kyo Neomax, while about at the same time Ralf did his Bareback Vulcan. Ralf was able to move during the whole freeze time of the Neomax, even got hit while he was well behind Kyo's original position, as Kyo teleported to the opponent or something.

It's probably something about the DM(any DM? I wonder) activating just as the Neomax does, and messing with each other freeze time. Still pretty shitty to witness. Is it known already? Otherwise it really needs to be reported.

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Re: KOF XIII: BUGS LIST

Post by Gunsmith » Wed Jan 25, 2012 00:34

It's about time I sent off an email with latest bugs found so if anyone has found anymore, please post them here.

Notables:
Colour Edit unlocked colours reset
Crossups still glitch, notably Beni and Yuri
Nests Kyo RED Kick vs Command Throws
Nests Kyo NeoMax properties -
I've tested this now.
vs Ralf - if done at exactly same time, Ralf will go through the NeoMax, more a graphical glitch than anything. If done before, he will ruin Kyo's input, forcing Kyo to do QCF + KK instead of Neomax.
It seems to "ruin" Kyo's input when others do their Neomax before his. This was on training mode.

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Re: KOF XIII: BUGS LIST

Post by Loona » Wed Jan 25, 2012 01:04

I'm not too sure about the color resetting, but selecting characters to play in ranked mode doesn't count toward unlocking more colors, nor does playing Versus mode as player 2 unlock gallery portraits, which is odd.

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Re: KOF XIII: BUGS LIST

Post by Great_Dark_Hero » Sun Jun 03, 2012 04:01

Just found a Duo Lon bug -
This will happen when you dash towards the opponent in the corner and try to combo them with his rekka series only to drive cancel from the opposite side of the opponent.

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