Standard KoF theory, you need to make a long jump instead of a short one for "into", and even with that not all attacks can be cancelled into the command move, and to cancel the kick with something else (the DM) you need to be in HD mode.Gunsmith wrote:I can't cancel his air attack into or from anything - have they removed it?
KOF XIII: Saiki
- Toxic Avanger
- Maxed Out?!
- Posts:1012
- Joined:Sat Aug 13, 2005 02:59
- A.K.A.:Robot de Vapor
- PSN:Toxic-Baron
- Location:Chile
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact:
Re: KOF XIII: Saiki
ok so far I can only cancel jump A into B. Is that the only air chain he can do?
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: KOF XIII: Saiki
I havent even unlocked him, so i wouldnt be able to tell you
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact:
Re: KOF XIII: Saiki
Updated first post with how to unlock
- kadosho
- More power! ...25%
- Posts:216
- Joined:Sat May 07, 2005 07:53
- A.K.A.:Turned ON
- XBL:kadosho
- PSN:kadosho
- Location:Marana, AZ
- Contact:
Re: KOF XIII: Saiki
Optional way to unlock: complete story mode, all scenes. Then take on Arcade mode, make it through several matches without losing.
Saiki should challenge you before the 4th match. (the alt. round you would normally challenge Billy)
Saiki should challenge you before the 4th match. (the alt. round you would normally challenge Billy)
- Sogetsu
- Charging...80%
- Posts:60
- Joined:Thu Aug 25, 2011 02:08
- A.K.A.:Anime Fan
Re: KOF XIII: Saiki
In order to unlock Saiki you need to perform 5 "Missions" on each enemy until the 4th team
First of all put the game on "Very Easy", it will make the things lot easier
Second, select your team (whatever characters you want) and start playin
Third, the game will ask you for missions to accomplish, por example "Do 3 Rolls Back/Forward" or "Do 3 Jumps"
You then need to do 5 missions on each enemy character, after it you can kill him (each character, not each team, so you need to beat a Team, 5 missions accomplished on each character of it, a total of 15 per team at least)
I am not sure if the game resets the mission count when you lose a character, for example, if you perform 3 missions on Chin while using Iori, and then Iori dies... the mission count over Chin becomes 0 again, and does not remain on 3 (need to test this)
Anyways it is quite easy, if you reduce the level of IA difficulty, just make 5 missions on every single enemy (and then kill them), and Saiki will arrive at you after the third team...
First of all put the game on "Very Easy", it will make the things lot easier
Second, select your team (whatever characters you want) and start playin
Third, the game will ask you for missions to accomplish, por example "Do 3 Rolls Back/Forward" or "Do 3 Jumps"
You then need to do 5 missions on each enemy character, after it you can kill him (each character, not each team, so you need to beat a Team, 5 missions accomplished on each character of it, a total of 15 per team at least)
I am not sure if the game resets the mission count when you lose a character, for example, if you perform 3 missions on Chin while using Iori, and then Iori dies... the mission count over Chin becomes 0 again, and does not remain on 3 (need to test this)
Anyways it is quite easy, if you reduce the level of IA difficulty, just make 5 missions on every single enemy (and then kill them), and Saiki will arrive at you after the third team...
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: KOF XIII: Saiki
Seen this? Maybe this might help with ideas?Gunsmith wrote:ok so far I can only cancel jump A into B. Is that the only air chain he can do?
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact:
Re: KOF XIII: Saiki
Oooh it's infiltration! Cristina got a few matches with him when she went to Korea.
Well, I've been secretly updating the first post with stuff from my workshop and I had come up with most of these combos already but the use of the qcfx2 is a good idea for a 5 stock combo hmmmmmmmmmm... video to come for the new year!
Well, I've been secretly updating the first post with stuff from my workshop and I had come up with most of these combos already but the use of the qcfx2 is a good idea for a 5 stock combo hmmmmmmmmmm... video to come for the new year!
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact:
Re: KOF XIII: Saiki
errrrrre something odd
on my xbox, I can do jump A+bk B
on my ps3, I can do jump A or C + b
can someone confirm it works on xbox?
after trying out some things, I want to burn all hdmi connections.
on my xbox, I can do jump A+bk B
on my ps3, I can do jump A or C + b
can someone confirm it works on xbox?
after trying out some things, I want to burn all hdmi connections.
- SonicTempest
- Posts too much
- Posts:3409
- Joined:Wed May 04, 2005 14:26
- A.K.A.:>8|
- XBL:SonicTempest84
- PSN:SonicTempest
- Location:Seattle, WA
- Contact:
Re: KOF XIII: Saiki
I can do both just fine on my Xbox.
- Gunsmith
- Posts too much
- Posts:2996
- Joined:Wed May 04, 2005 13:37
- A.K.A.:<3 dead French characters
- XBL:Orochi Gunsmith
- PSN:Gunsmith-ON
- Location:Englishman in Paris
- Contact:
Re: KOF XIII: Saiki
I figured it out.
Saiki cannot do j C, (air)bk B on SHORT OPPONENTS.
That includes Mr Karate....!
Saiki cannot do j C, (air)bk B on SHORT OPPONENTS.
That includes Mr Karate....!
- SonicTempest
- Posts too much
- Posts:3409
- Joined:Wed May 04, 2005 14:26
- A.K.A.:>8|
- XBL:SonicTempest84
- PSN:SonicTempest
- Location:Seattle, WA
- Contact:
Re: KOF XIII: Saiki
Makes sense, since his j.C hitbox seems to have more horizontal reach than vertical. At the depth you have to do it the b+B probably doesn't have time to hit its active frames.
-
- More power! ...18%
- Posts:209
- Joined:Tue May 17, 2005 17:47
- Location:León, México
Re: KOF XIII: Saiki
I haven't seen this noted anywhere, so here it goes.
Under certain circumstances, Saiki can miss the followup to his DM.
I'm not sure if someone could take advantage of this but, hey, it's there.
Under certain circumstances, Saiki can miss the followup to his DM.
I'm not sure if someone could take advantage of this but, hey, it's there.
- Dark_Chaotix
- MOAR
- Posts:954
- Joined:Sun Oct 22, 2006 01:19
- A.K.A.:The Devil Of Orochinagi
- Location:Australia
- Contact:
Re: KOF XIII: Saiki
Hmm, interesting. Looks like Andy was being hit while being at at crossup state.
Will take note.
Will take note.
- Toxic Avanger
- Maxed Out?!
- Posts:1012
- Joined:Sat Aug 13, 2005 02:59
- A.K.A.:Robot de Vapor
- PSN:Toxic-Baron
- Location:Chile
Re: KOF XIII: Saiki
Author : Urasia