It's mentioned that there are hidden double assaults in the game also; maybe they could be unique to a team of characters in the game, prehaps (Like Terry/Rock or Yuki/Ai)
More stuff from Beelze:
ok as i complete my third day of play my opinion has swayed once again. for hmkays sake i will clarify why.
takes a long time for me to make my mind up about how i feel about a new fighting game, you know whether i enjoy it or not. and what i put here is mostly my opinion as im not into analyzing the more technical aspects like frames and sprites...
anyways i went into monte to get some real comp and was pleasantly surprised! the whoring of what i consider cheezy tactics was not to be found and i had good games! still the FEEL of the game is as i said before and jake said just above different and definitely not tight or sharp enough for my liking..
however the GAMEPLAY grew on me. the way the game makes rushing down important but first you need to gain the momentum, if you can do that you can keep rushing down. it doesnt have the myriad of options kof does for breaking the opponents defence though so its not too hard to withstand an assault. i did well with tung and mr big who are both getting easier to use (tung really gave me the shits at first lacking the c.C he has in rb2 etc) and who knows i may even end up enjoying the game GAMEPLAY wise.
EDIT dont know if this is new info or not but iori has a super where he jumps up at a really sharp angle and falls down ala tizocs +P jumping neck throw in 2k3. havent seen it hit though... looks sorta silly.