Sie Kensou's move list!
Command Moves:
Backflip Feint -
+ ![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
Special Moves:
Chokyudan -
or ![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Ryutouda -
or
-->
or
(Ryutetsushou)
----->
or
(Hasei Shitsukuu Zanryuu)
Ryubokko -
or ![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Ryugakusai -
or ![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
Ryusogeki -
or
(in air)
Sikuzanryukyaku -
or ![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
-DM's-
Super Chokyudan -
x2
or ![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Super Punch Drill -
or ![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
-NM-
Seigan Senki Hakkei -
x2
+ ![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Backflip Feint -
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
Special Moves:
Chokyudan -
![qcb qcb](./images/smilies/AS_Qcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Ryutouda -
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
-->
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
----->
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
Ryubokko -
![notation dp](./images/smilies/Arcade-Stick-Dp.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Ryugakusai -
![notation rdp](./images/smilies/Arcade-Stick-RDp.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
Ryusogeki -
![qcb qcb](./images/smilies/AS_Qcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Sikuzanryukyaku -
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .B](./images/smilies/Arcade-NeoGeo-B.png)
![notation .D](./images/smilies/Arcade-NeoGeo-D.png)
-DM's-
Super Chokyudan -
![qcb qcb](./images/smilies/AS_Qcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
Super Punch Drill -
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation hcb](./images/smilies/Arcade-Stick-Hcb.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
-NM-
Seigan Senki Hakkei -
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![notation .A](./images/smilies/Arcade-NeoGeo-A.png)
![notation .C](./images/smilies/Arcade-NeoGeo-C.png)
*Air EX
.P starts up faster
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air
.P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved
Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air
.P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.
![qcb qcb](./images/smilies/AS_Qcb.png)
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air
![qcb qcb](./images/smilies/AS_Qcb.png)
*His fb’s recovery time is improved
Producer Yamamoto says: Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air
![qcb qcb](./images/smilies/AS_Qcb.png)
EX Move and Cancel Guide