Official movelist (move names are 100% accurate)
Command moves


Special moves







->









DMs







NeoMAX



Console changes
Q: Next, let's talk about Shen's special characteristics.
Yamamoto:
He's a power character who specializes in striking attacks. Since he's a character who can leave the opponent no counterattack window by continuing to attack relentlessly, and can cause guard crushes really easily, you can enjoy a 'bulldozer' style of play with him.
Conversely, he has poor anti-air so he's weak when forced on the defensive. If you get close to your opponent, don't allow them to counterattack.
Q: Does he have any moves that were added since KOF XII?
Yamamoto:
By popular demand from the location tests, we've re-added his Danken (Hajiki) (HCB,f+P). In KOF XI it was an anti-projectile move but in KOF XII it was a throw move. The KOF XIII version of this move has two variations - Danken (Hajiki) that serves as an anti-projectile move, and Danken which is still a throw move. Just like in KOF XI, Danken (Hajiki) has pretty potent capabilities - give it a shot and see what moves you can repel with it.
In addition, we've added a far D attack for him. It's a side kick with long range. Since he has very few normal moves with long range (just like Elisabeth) we think this should be a pretty valuable tool.
Q: What about the EX versions of his moves?
Yamamoto:
The EX version of Zetsu! Gekiken (aka SHEN WOO PUNCH) is a pretty useful move for counterattacks. Since it has a lot of invincibility while he moves forward, you can use it to pass through enemy fireballs if you time it correctly. It has enough invincibility to counter a Chou Hissatsu Shinobi Bachi!
In addition, the EX version of Danken (his command throw) lets you follow up with more attacks afterwards.
Q: What's his NEOMAX DM like?
Yamamoto:
It's a charging attack with fast startup called 'Tenshou Bakushingeki'. It connects even in situations where other moves might not. Because of its speed, it's useful as both a counterattack move as well as a combo move.
Yamaguchi:
It's a cool move that really fits the character.
Doesn't it cost 50% drive gauge to SC? Unless that lastGlimmerous.Fop wrote: Here's a very devastating Drive Cancel combo that I discovered. It deals about 50% damage (!!):
(2 Drive Stocks, 1 Super Bar)
(Jump/
) ,
,
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,
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, DC
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, DC
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,
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It's just for looks. On top of that, I think it causes either guard break or becomes unblockable. I guess I can try it out tomorrow...Max wrote:I've noticed in the videos that once the qcf .P gets fully charged, the DM flash occurs.
Does it really turn into the DM version, or is it just for the looks?
It's not a super cancel, just a normal followup juggle from the previous DCSonicTempest wrote:Doesn't it cost 50% drive gauge to SC? Unless that lastGlimmerous.Fop wrote: Here's a very devastating Drive Cancel combo that I discovered. It deals about 50% damage (!!):
(2 Drive Stocks, 1 Super Bar)
(Jump/
) ,
,
![]()
,
![]()
, DC
![]()
, DC
![]()
,
![]()
![]()
![]()
![]()
->
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isn't a super cancel.
Maybe try some links like kyo cB, sC.....See if he has any of them?PenPen wrote: Still can't find any combos from weak attacks though.
Cool, but what can he really do? When I'm reflecting, I'm at least half a screen away. Still this is great info PenPen!PenPen wrote:More SHEN WOO GOODNESS
+C (dubbed SHEN WOO REFLECT) has the XI property where if you reflect something, you can do another special move immediately afterward. It won't cost you an HD cancel.
I noticed that too, slight correction to your post, SHEN WOO PUNCH LITE (C) fully charge basically Guard breaks the opponent if blocked -->full combo and if it connects it'll crumple the opponent.PenPen wrote: It's fairly obvious, but SHEN WOO GOES SSJ is a really great move to get yourself out of a pinch (on wakeup), or if you're stupid like me, empty jump in into SSJ. It's instant like in XII, unfortunately it doesn't do OMGWTF damage like before, I'd say the damage done is probably 20%.
Fully charged SHEN WOO PUNCH LITE (C version) crumples the opponent on block. It allows you to immediately followup afterward as well. There's probably some more stuff from there, but so far I can only do 1 additional attack after that.
The only thing I've found isPenPen wrote: Still can't find any combos from weak attacks though.
Check if the EX BITCHSLAP has more range.... Also, wasn't crouching B, crouching A -> SHEN WOO PUNCH back from XI?Kane317 wrote:PenPen wrote:The only thing I've found isPenPen wrote: Still can't find any combos from weak attacks though.![]()
into
~
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. I tried doing
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,
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into the grab but I think I wasn't close enough. Should work.