![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
![qcb qcb](./images/smilies/AS_Qcb.png)
![qcb qcb](./images/smilies/AS_Qcb.png)
![qcb qcb](./images/smilies/AS_Qcb.png)
![qcb qcb](./images/smilies/AS_Qcb.png)
![hcf hcf](./images/smilies/AS-HCF.png)
d,u+P/qcb+P in air: Head first attack, same as 98.
Two new moves:
![notation qcf](./images/smilies/Arcade-Stick-Qcf.png)
P: No special properties.
K: Overhead.
d,u+K: Spinning fier Mais. Basically, Mai will stand up straight and do some ninjitsu thingy, and two Mai shadows on fier appear afterwards, covering her front and back (on a 2D plane of course). Comes out pretty fast, and recovers fast enough that you can't punish her easily. Obviously, anybody touching the fire will get hit, and I think this move uses up around 2/5ths of the stage (and really close to using up half of the stage). From my experiences, once she gets away from a distance, this move is practically invincible, unless you hit her first (there's still a bit of time). If it's blocked and you're inside her 'range,' she'll do a few extra hits for tick damage. Hugely annoying move. Never tried a projectile against it however.
Supers:
![qcb qcb](./images/smilies/AS_Qcb.png)
qcfx2+P: Not too sure what this is...think you can hold this move.