What about Goro's earthquake bugs and Iori's/Kyo's backhop bugs... They might be common in normal play, but they give already strong characters stupid advantages that they have no business having.
KOF'98 Ultimate Match General Discussion
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AcidicEnema
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TamaYak
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The way I hear it all Goro Daimons crap has been fixed.
His hcfhcf kick super grab is now a counter super and his roll ground stomp rubbish wont work. I think its in one of the usa loke vids the guy using goro hits iori with his elbow then does the bug it doesn't work and he goes "hah u would have died or something".
The Kyo
c hop thing doesn't work either.
But the Athena fireball bug works. I would have only had Heidern be able to use that bug. Athena doesn't need it at all.
CheapyCheapy
His hcfhcf kick super grab is now a counter super and his roll ground stomp rubbish wont work. I think its in one of the usa loke vids the guy using goro hits iori with his elbow then does the bug it doesn't work and he goes "hah u would have died or something".
The Kyo
But the Athena fireball bug works. I would have only had Heidern be able to use that bug. Athena doesn't need it at all.
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Athena, Takuma, Iori and Hiedern all have the glitch intact. In fact anyone with a projectile and a command grab has that bug, Even Krauser. Can you say unstoppable Kaiser wave?TamaYak wrote:The way I hear it all Goro Daimons crap has been fixed.
His hcfhcf kick super grab is now a counter super and his roll ground stomp rubbish wont work. I think its in one of the usa loke vids the guy using goro hits iori with his elbow then does the bug it doesn't work and he goes "hah u would have died or something".
The Kyoc hop thing doesn't work either.
But the Athena fireball bug works. I would have only had Heidern be able to use that bug. Athena doesn't need it at all.
CheapyCheapy
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But kick DM was good anti-air if you timed it right and not much else. I thought that was pretty balanced. Pressuring Goro is one of the only ways to keep him off your ass; yeah he had reversals but those rarely helped. Now he can stop pressure, which is going to make him even harder to deal with.
Unblockable projectile glitch is cheap but not broken, so I don't see a problem with it. Though I do wish that every time Athena does PSYCHO TEBALLEPOOOOOOOOORT that her head explodes into instant fail
Unblockable projectile glitch is cheap but not broken, so I don't see a problem with it. Though I do wish that every time Athena does PSYCHO TEBALLEPOOOOOOOOORT that her head explodes into instant fail
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Seems like it, they be talking on FightClub already. I'll find an arcade and try it out tomorrow.
By the way, the timing of the buttons are like the original 98.
There's more info out there, I think I'll need some time to post them.
Edit:
Quickie post, the bosses seem to have really, really high stamina according to the players. Maybe it's the arcade setting.
By the way, the timing of the buttons are like the original 98.
There's more info out there, I think I'll need some time to post them.
Edit:
Quickie post, the bosses seem to have really, really high stamina according to the players. Maybe it's the arcade setting.
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