Post
by Cascade » Sat Jul 09, 2005 19:28
I must be the only guy who liked KOF Gato as much as MOTW Gato. To me, the important things were left intact. His heavy moves had a lot of hitstun, which in Garou I used to get myself some space and disorient the opponent. His fwd+b still is fast and damaging. He wasn't perfect though; some things should have been changed.
His kick super needs better start up or invincibility at the beginning, because it's his only real anti-air besides qcb+k, b. It could hit more times too, that would be nice.
I would have liked to see his dp+k move back as well, the Heaven Walk. I used that move very often, and was sad to see it go.
I DON'T want the new moves removed. I love them because from a distance, it gives Gato a great guessing game and makes him so much trickier than he was in Garou. I also happen to like his airdash. Few other characters can cross the screen almost instantly in mid air. It gives me a great method of escape when things get too hot and Gato is about to get cornered. I also happen to like his air throw from that move; it's great for surprise, similar to Akuma's SF Alpha and Third Strike dp+k jump, then throw.
Gato is very slow IMO, so they just need to up his damage and defense a little. I would like to see him stay a very tricky and difficult-to-use character, instead of being scrubby like MotW. In that game, he had damage, power and comboability, and a move that gave him a free cross-up. I feel that he was a bit too powerful, although not really that unbalanced. Here we see Gato become a different kind of character, who is maybe a little too weak. That could change if they just tweak his damage a little, in my opinion. He could be very dangerous.