Oswald (XI)
- Shirakani
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It has mostly to do with the amount of 'drag up' that Oswald has to do. It seems like his ACE move will only drag the opponent up a certain height, regardless of how well you time it. If it doesn't reach the top of the screen then no finisher.
At least ppl now know the trick behind the move, so long as you can make your opponent bounce higher than half screen height at the first point of contact of the +E, it will always do the finisher.
At least ppl now know the trick behind the move, so long as you can make your opponent bounce higher than half screen height at the first point of contact of the +E, it will always do the finisher.
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Ok.
Now this make a little more sense.
I can see now why the person on the video does (when he's near the corner) random starter and QFC+b, then +a, then +b again. Those moves make the opponent go higher on the screen before it bounces of the wall.
I must say, I've tried to do that but always get confused, most of the time I SC to his ranbu attack.
I see what the problem was with me:
I always wait for the opponent to come down to me.
I'll try that next time I'll go to the arcade.
On the other hand I like the counter/dissapear move (RDP+B,D). Terry's buster wolf move, Vannessa's ranbu (every ranbu for that matter).
I think it's a good corner-shifter; it also saved me several times.
I usually do the +b to get behind them and then D.b,D.a,DF+a (the usual). After they get the drill (start blocking low) I do the +D, this way I get a C punch coming down (while they are blocking low).
Good for mind games (and for annoying people )
Thanks a lot for the help.
One last thing:
I use Shen, and most of the gamers at the arcade know that the leader explosion it's coming. They try to play like me with Oswald. If you block low I'll do the +b for an overhead and then continue with +a, +C (SC to ranbu) or the wall then ACE.
I've managed to pull the leader move on the overhead +b and the guy continued to do the combo.............. LMAO :LOL: Down it goes the life bar (about 80%). :lame:
Thanks.
I'll try that combo you posted SonicWaver.
Since I don't have an imported PS2 I hope someone post the ACE requirements when they've played the console version (you know, practice menu).
Thanks again
Now this make a little more sense.
I can see now why the person on the video does (when he's near the corner) random starter and QFC+b, then +a, then +b again. Those moves make the opponent go higher on the screen before it bounces of the wall.
I must say, I've tried to do that but always get confused, most of the time I SC to his ranbu attack.
I see what the problem was with me:
I always wait for the opponent to come down to me.
I'll try that next time I'll go to the arcade.
On the other hand I like the counter/dissapear move (RDP+B,D). Terry's buster wolf move, Vannessa's ranbu (every ranbu for that matter).
I think it's a good corner-shifter; it also saved me several times.
I usually do the +b to get behind them and then D.b,D.a,DF+a (the usual). After they get the drill (start blocking low) I do the +D, this way I get a C punch coming down (while they are blocking low).
Good for mind games (and for annoying people )
Thanks a lot for the help.
One last thing:
I use Shen, and most of the gamers at the arcade know that the leader explosion it's coming. They try to play like me with Oswald. If you block low I'll do the +b for an overhead and then continue with +a, +C (SC to ranbu) or the wall then ACE.
I've managed to pull the leader move on the overhead +b and the guy continued to do the combo.............. LMAO :LOL: Down it goes the life bar (about 80%). :lame:
Thanks.
I'll try that combo you posted SonicWaver.
Since I don't have an imported PS2 I hope someone post the ACE requirements when they've played the console version (you know, practice menu).
Thanks again
- SonicWaver
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- kaworuscott
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Does anyone have the exact notations of the juggles in this vid:
http://www.youtube.com/watch?v=j4hGXsvv ... rch=oswald
it's a bit blurry, thankies.
http://www.youtube.com/watch?v=j4hGXsvv ... rch=oswald
it's a bit blurry, thankies.
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it seems that in combos that involve the ace finisher, the closer you are when you land your d/f A, the more damage it will do. So, for instance, if you do d/f A, B, A, B in the corner, standing closer to your opponent when you do the d/f A will net you that extra damage
and if no one's mentioned this before, his A can be comboed after, while only sure-juggle moves can combo aftetr C in the air
and if no one's mentioned this before, his A can be comboed after, while only sure-juggle moves can combo aftetr C in the air
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1)in corner, from a crossupkaworuscott wrote:Does anyone have the exact notations of the juggles in this vid:
http://www.youtube.com/watch?v=j4hGXsvv ... rch=oswald
it's a bit blurry, thankies.
2)centerscreen, from a crossup
3)Crouch attack, standing up
4)centerscreen, from QS
5)in corner, from QS
6)center, from QS
7)corner, from QS
8)in corner, after [10] (?)
9)from [10](umblockable)
10)thanks and greetings.
- SonicWaver
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1.-not as much as in arcade mode, but still, its damage is better than any of Oswalds normals, just checked it out.-Defuser- wrote:Btw,does anybody know whether his Ace attack still does massive damage in arrange mode?
2.- Arrange mode Oswald has some flicks removed, for instance...at some points, ive seen that u can not longer connect standing A into LDM if u hit opponent in the air with the standing A...but i still see him move fast (i can easily connect 3 x c. A)
just wanted to confirm this, there is not tip on the skills menu...funnily enough, they miss Ace´s backwards input option (qcb+E) in the skill menu...SW wrote:im pretty sure there wont be any extra tip about Ace´s final hit in the practice menu.
jeje
- Kain
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I'm quite the n00b regarding Oswald. So far I can use his dwnfwd + A... Ace combo with finisher in the corner. I'm having trouble with getting Oswald to perform the finisher with a c.C, +A, +A, +B, ACE. And that's because I don't get this 'qcf+A whiff', the window is too small and I also don't know if it's done in the corner. Can you help me with timing? :oops:
- Kane317
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I don't believe Ozzie can do the ACE finisher, at least not consistently, if a +A isn't included. Remember, Oswald only does the finisher if the opponent bounces more than halfway UP the wall off his +K--since the +a juggles the opponent and hence makes the +K bounce higher ==> ACE finisher.Kain wrote:I'm quite the n00b regarding Oswald. So far I can use his dwnfwd + A... Ace combo with finisher in the corner. I'm having trouble with getting Oswald to perform the finisher with a c.C, +A, +A, +B, ACE. And that's because I don't get this 'qcf+A whiff', the window is too small and I also don't know if it's done in the corner. Can you help me with timing? :oops:
The thing with Ozzie's combos is that it's really more location dependant than any kof char in the entire kof history. Assumingly if you're near in the middle of the STAGE and have your back near the SCREEN then d+A, +A, +D, +A (whiff), (opponent now on the other side) +A, +P, +K, +E works.
- SonicWaver
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not consistently, but yeah u can time it witout the +A with a lot of practice.Kane317 wrote:
I don't believe Ozzie can do the ACE finisher, at least not consistently, if a +A isn't included. Remember, Oswald only does the finisher if the opponent bounces more than halfway UP the wall off his +K--since the +a juggles the opponent and hence makes the +K bounce higher ==> ACE finisher.
(maybe you will get 3 out of 5 finisher attempts)
just time the opponent´s altitude , the 8 hits he has to input while spinning, and keeping the opponent centered in his "spinning" (on every part of the stage) but its hard due to Oswald´s variations... (spinning may fly them away, may not hit, may miss because of Ozzy´s location, etc...)
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Actually, the "keep the opponent centered" is OK but not necessary.
Try this. If you stand toe to toe with Maxima in the corner (this is about the distance in which this will work), do +A, +B, +A, +B, +E without any timing whatsoever and the Ace will hit. Delay the Ace slightly, and even though he/she is not center, he WILL bring them to center for the final hit.
Altitude seems to be the name of the game. Don't get me wrong, there IS a certain range of applicability, given that if you try to early or late, you will only get one hit. I just thought I should mention that. It's a very interesting property that helps you understand the timing (instead of being directly above you, do the Ace so you hit him/her at the peak of the bounce).
Try this. If you stand toe to toe with Maxima in the corner (this is about the distance in which this will work), do +A, +B, +A, +B, +E without any timing whatsoever and the Ace will hit. Delay the Ace slightly, and even though he/she is not center, he WILL bring them to center for the final hit.
Altitude seems to be the name of the game. Don't get me wrong, there IS a certain range of applicability, given that if you try to early or late, you will only get one hit. I just thought I should mention that. It's a very interesting property that helps you understand the timing (instead of being directly above you, do the Ace so you hit him/her at the peak of the bounce).
- SonicWaver
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Not always, i have made Os input the 8 hits on opponent and with the + A altitude, and still sometimes he misses the finisher because although the 8 hits connected, opp was a little too far away. ("just altitude" is not a 100% reliable only requirement)alexis wrote:Actually, the "keep the opponent centered" is OK but not necessary.
Try this. If you stand toe to toe with Maxima in the corner (this is about the distance in which this will work), do +A, +B, +A, +B, +E without any timing whatsoever and the Ace will hit. Delay the Ace slightly, and even though he/she is not center, he WILL bring them to center for the final hit.
(i know that ACE finisher drags opponents into the center of Oswald´s spinning position, but in no way its just about the altitude and the 8 hits)
And..using Maxima for dummy isnt the exact way for telling me about not centering the opponent and still getting the finisher move....F´in huge collition box
(try that on Malin and tell me)
just my experience, anyway, almost nobody posts here anymore, so...
- Kane317
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